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Old 05-28-2006, 01:22 PM   #7
Diamond18
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Quote:
Originally Posted by littlemanpoet
That ruling is in place because it seemed to be the nature of magical power such that the two wizards would sense, and be able to identify each other, in such a case. So it's about trying to be realistic instead of arbitrary and artificial. Not that I have anything against other mods' choices for arbitrary rulings; in and of themselves, arbitrary rulings (that is, mod-initiated & not worrying about 'realism') are not a bad thing; I just don't like to use them.
If it's the RP aspect you're worried about, I think such an event is easily explained. When the two "powers" collide each can surely sense that the other wizard is after the same person, but I don't necessarily see a reason why they should be able to see beyond the veil of wizardy to the "regular villager" behind the power. Especially since they are, technically, not focusing their own powers on each other but on the villager in question. Etc. Frankly, I think all such ideas about the nature of the wizards' powers are arbitrary to the mod, just like an author has the creative say over the nature of magic and how it works in their story. It's all in how you rationalize it to fit the game.

Loki's idea is also feasible, of course. Either way, it could work, and his is better for ensuring that the wizards don't pick each other night one. I am not that against the idea of them finding each other out in such a way, though. Like I said, if one wizard is smart enough to pick the other right off the bat, more power to him! Having a large village is the best defense against this, anyway, since the more people mucking about the better for the wizards to hide. Which is why I think it goes without saying that the village should be large. Plus, has there ever even been a -10 player game on the 'Downs?
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