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Old 04-28-2006, 04:13 PM   #11
Nogrod
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Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
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Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.
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I promised to make a few comments, but many of them have been voiced here alredy... Let's see, if there is something in my list that would call for further attention, besides the ones that have been voiced already by others.

- Roa's point about EW denying the nightly kill - so no-one dead? I guess so - if the EW is the target, but in other cases? As the wolfs can't PM - so they can't discuss eg. give arguments about the kill, it might come to an undecided (due to the timezones etc.). Would that also mean a "no kill" -night, or has the sub-mod a right to decide in that kind of event?

- I see you have done lots of work with this (and that's just one reason, why I love to join this), but as you have been making these "dry rounds", have you taken note of the different "statuses" between the players joining in (the line-up seems great, but there are differences, even among the great -as goes with how they are thought of by others)? So some people might be both "more wanted" and "more suspicious" - and some might go through quite a personality-change-distress with this one (referring to Spm's troubles here too)? I duly see, that a "good" evil wizard would not go appointing only the "top-three", but anyhow, this might be a problem - comparing to the dry-runs?

- Can the EW summon a new Werebear or cobbler, if the one summoned earlier, dies?

- Has the Wizard a right to discuss anything s/he wants with her/his chosen ones in PM?

But overall, the game seems unbalanced (sorry my bad English: I want to say, not level, but then giving different possibilities to both sides), with a good twist and that seems to me fine! There seems to be different weapons on both sides: the baddies will be given both a head start and a possibility to increase their number - the goodies can trust each other, not the least via PM'ing (some of them might turn to the evil side, though...). But clearly, concerning the assets in cases of good turning evil vs. evil turning good seem to favour the goodies - because of the trust-factor...? I don't know, but am more than ready & willing to give this a try...

Great game you are planning Lmp!
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