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Old 10-07-2005, 08:07 PM   #1
The Saucepan Man
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Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
The Saucepan Man has been trapped in the Barrow!
The Eye Tol-in-Gaurhoth Dream Team

Well, the Werewolf craze continues unabated. We even have two games going at once now. So I thought that I would start a thread where we could hail the great heroes and fiends of the past, acknowledge some great, humourous or just plain crazy play and have some fun.

The point of this thread is to name your Werewolf "Dream Team". It might be made up of players you think particularly worthy of note, those you like to play with or a hotchpotch of whoever you want. Just think of the kind of game that you would like to play in.

Pick the type of game you want - any number of players (within reason - 21 is probably a good maximum). The basics are 3 Wolves plus Villagers, but you can add in whichever roles you like. Then just allocate a Downer to each role (including ordinary villagers). Don't just list them, but give reasons why you have chosen people for your Dream Team and why you have allocated them any particular roles. You can include yourself, either as mod or as a player, but you don't have to.

Just a few simple rules. Don't refer to any currently "live" roles (ie an active player's role in a current game), don't make any comment which may influence a current game, and don't be rude about anyone (although a little gentle teasing is allowed).

I might as well kick off. So here's my "Dream Team". I have gone for the 21 player multi-role game that we played in WWIIX (of which I have very fond memories), because I wanted to include some of my favourite peformances in the various roles.

Mod - Oddwen: Better known as Moddwen (WWIIX). A great sense of humour is certainly a bonus in the role of mod, and Oddwen provided some of the funniest death scenes yet.

3 Wolves
the phantom: A real Wolf’s Wolf. Cold, logical and arrogant – has the confidence to pull of the most risky manoeuvres and still seem innocent. The phantom thrives in the role of Wolf.
Eomer of the Rohirrim: The Gentleman Wolf. Another good strategist. In his first stint as a Wolf (WWVII), he managed to remain completely innocuous, ruthlessly sacrificing his fellow Wolves to maintain the façade. In his second stint (WWXI), he was delightfully combative and a worthy adversary.
Lalaith: With those two on the team, a quieter Wolf is definitely in order. She’s quiet enough to stay out of trouble and cunning enough to remain uncaught. A lethal combination.

Cobbler - The Only Real Estel: He deserves an award for Best Performance in the role of Cobbler in WWVII and has made the role his own.

Bear - Gurthang: Of course. Who else but the one who practically took the game (in WWIIX) in probably the most difficult role? The role model for all future Bears.

Seer - Boromir88: Another fantastic performance in WWIIX, when his secret role went almost entirely unperceived, despite little clues, until he declared himself and thereby contributed to a Villager win.

Ranger - Anguirel: The classic outlaw turned good. A real Han Solo type. Will always be seen as the hansome rogue who seems suspicious at first, but turns out to be a hero (viz WWX).

Hunter - The Saucepan Man: The only time that I have not been an ordinary villager (or mod), not to mention the only time to date that I have been on a winning side, and I had great fun in this role. There are a number of ways to play it, so it gives quite a lot of scope for flexibility.

2 Shirriffs:
Kuruharan: A great tactical player. Not averse to stirring things up and brings a sardonic sense of humour to the proceedings. I nearly had him down as a Wolf, but, since I always suspect him, that would make it too easy. His shrewd mind would make him a worthy Shirriff (although I don't believe that he has played the role yet).
Cailin: My substitute Seer, as she played the role so well in WWXI. Seems to play a lot like me, so is great to have on my side in a gifted role. A good logical thinker.

11 Ordinary Villagers
Feanor of the Peredhil: Confusing and at times downright bewildering. She likes to play with other villagers’ minds, although her methods can be surprisingly successful. Has to be on the opposing side to the phantom.
Shelob: Well, there always has to be someone to die on the first (game) Night. And, when she doesn't, she is always a dangeroius adversary for the Wolves (and a pretty good Wolf herself too).
Kath: A great contributor in the games which I have played with her. Gets involved and thinks seriously about the game.
mormegil: The random accuser. Always good at getting things going, and a great innocent to have by your side.
Gil-Galad: Every village needs a Gil. Someone to agonise about for at least three days before lynching him and finding him to be innocent.
Wilwarin538: The archetypal “quiet one”.
Azaelia of Willowbottom: The other archetypal quiet one.
Durelin: Quirky and unpredictable. Coiner of the immortal phrase which I carry as my sig.
dancing spawn of ungoliant: Another good logical thinker. Somehow, I always suspect her, so her inclusion would spice things up.
littlemanpoet: No game would be complete without a “littlemanpoet rant” as he desperately tries to establish his innocence, while making himself look more and more suspicious.

Sorry to all those who I have left out. I would liked to have included others, but numbers have to be limited. Suffice it to say that I have greatly enjoyed every Werewolf game that I have participated in (and many which I have not).
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