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Old 06-20-2005, 10:58 AM   #1
the guy who be short
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the guy who be short has just left Hobbiton.
Tol-in-Gaurhoth IV (The Saga, erm, Still Continues...)

The moon had just risen, large, cold and quite cheesy looking. As a cloud brushed by, a shadow fell upon the small hamlet below. The villagers, mostly heading to bed by now, shivered in the dark. The last restful day of their lives had just ended.

Rules:

The players represent a village, and each member of the village has a role, which is kept secret. Most players are Ordinary Villagers, but three are Werewolves, one is a Seer, one a Hunter, one a Ranger, one a Cursed Villager, and two are Shiriffs. The goal of the villagers is to eliminate all of the werewolves. Likewise, the goal of the werewolves is to eliminate the villagers, which they can do if the number of non-werewolves is equal or less than the number of werewolves.

Gameplay

The game consists of two different phases: Night and Day. The game begins with a short Night post before the first Day.

Night

Night lasts 24 hours, or less if all night-time activity is completed before then.

During Night, only Werewolves may PM one another. The Werewolves must PM the Moderator about who they have chosen to kill.
The Seer must PM the Moderator concerning their Dream.
The Hunter must PM the Moderator concerning who they want to kill if they die.
The Ranger must PM the Moderator concerning who they want to protect.

Day

Day lasts 24 hours, or less if all day-time activity is completed before then.

During the daytime the villagers all wake up and find that one of their own has been killed by the werewolves. At this point at least one player is a werewolf and so someone is gonna get lynched.

During this phase all players, including werewolves who have assumed villager form, must publicly discuss their suspicions. Eventually it will reach a point where villagers start to cast votes for who they feel is a werewolf and must be lynched. Votes are non-retractable and are cast by bolding a name with a ++ sign before it, all in capitals, e.g. ++THE GUY WHO BE SHORT. At the end of the Day (or earlier if a majority is reached before this) the player with the most votes is lynched (killed) and their secret role is revealed. If votes are tied, all nominees are killed.

When the lynching is finished all the villagers go back to their homes to sleep and the next Night begins.

Winning

The villagers win if they kill all of the werewolves. The werewolves win if they kill enough villagers so that their numbers are equal. At this point the werewolves can openly rise up and slaughter the rest of the villagers.

Roles (in slightly more detail):

Ordinary Villagers: All they have to do is deduce the werewolves by Day.

Werewolves: Choose one person to kill per Night by PMing one another and discussing their ideas, then PM the Moderator with this decision. Werewolves may not PM each other during Day. During Day, they should try to avoid detection as werewolves.

Seer: Chooses one person to Dream about each Night. The role of this person is revealed only to the Seer. During Day, the Seer should use this information to influence the debate as inconspicuously as possible.

Cursed Villager: The Cursed Villager doesn’t know that they are cursed. If the Cursed Villager is killed by Werewolves, the moderator will announce that nobody was killed. The Cursed Villager then becomes a Werewolf and is introduced to his/her new team mates. If the Cursed Villager is lynched, whether before or after transformation, their role will not be revealed.

The Werewolf Hunter: If the Hunter is killed by a Werewolf or hanged by Villagers, he/she names one other player before being killed. That player is then automatically killed. The Hunter should PM the Moderator each Night to say who they want to kill if they die during night. If the Hunter is lynched during Day, there might be a small delay in the beginning of the next Night as they will need to contact the Moderator

The Ranger: Each night, the Ranger names another player. If that player is the Werewolf victim, the victim survives and there is no death that night.

The Shirriffs: These are two otherwise Ordinary Villagers who know each other and thus know that they are both innocent. They may PM one another by Day to discuss ideas, but not by Night.

Discrepancies

Compromising privacy: You can say you're a villager/seer/werewolf, etc. all you want, but under no circumstances should you post anything that would give your claim absolute credibility. You are not allowed to post any PMs or other private conversation between yourself and the game moderator. Infractions of this rule are grounds for immediately disqualification from that game and all future games.

Outside interference: Once you are killed in a werewolf game you should no longer post in the thread, or the Werewolf I thread, or communicate with players that are still alive in the game. You're dead. Dead people tell no tales. Breaching of this rule will result in disqualification from all future games.

Private Messages: Players may not PM one another about the game; all discussion must be open. The exceptions are the Werewolves, who may only PM one another during Night, and Shirriffs, who may only PM one another by DAY. Please remember to keep space for PMs from other players or the Moderator, if relevant.

Role Play: Players should not refer to the game as a game. I will have to insist that you do not mention past villagers whatsoever as this rule was completely ignored last game. It is, of course, okay to theorize concerning werewolf tactics. This hardly requires the words “When I was a Werewolf in Game II…” to be attached to the front of the theory. Breaking this rule will result in a warning, breaking it a second time will result in automatic lynching.

Absences: Each player must make at least one post per Day, however short. This post does not have to include a vote, voting is not compulsory. If a player will be away for more than one Day, they should announce a trip on this thread. If no information is given beforehand, players who do not post anything during a Day phase that is roughly 24 hours long, or two Middle-sized Day phases (about 12 hours each) will be automatically lynched. Absentee villagers will not be lynched on DAY 1 as they have no chance to tell the others about their absence beforehand. Lynching of absentees starts on Day 2.

Please remember to stay invisible. You can do this by going to User CP, change options and clicking the Invisible Mode button.

Rules are important. Just to be mean, anybody who dies through rule breaking will have an incredibly boring death.


Players:

Anguirel (Travelling judge, a brehon)
Azaelia of Willowbottom (Seamstress)
Celuien (Weaver)
dancing spawn of ungoliant (Housemaid)
Eomer of the Rohirrim (Sea-faring rapscallion)
Esgallhugwen (Candlestick [and Candle] maker)
Evisse the Blue (Baker specialising in fortune cookies)
Feanor of the Peredhil (Mysterious Artist)
Firefoot (Runs a Fruit Stand)
Hookbill the Goomba
Kath
Lalaith (Wet-nurse)
littlemanpoet (Butcher with a tendency to speak in doggerel)
Nilpaurion Felagund (Suspicious person)
Oddwen (Village Idiot)
Saurreg (Furrier)
the guy who be short (Scholar specialising in lycanthropic lore)
the phantom (Arrogant healer)

The village comprises:

3 Werewolves
1 Seer
1 Ranger
1 Hunter
1 Cursed Villager
2 Shirriffs
9 Ordinary Villagers



It is now NIGHT 1. NIGHT will end in 24 hours (6pm GMT, 1:00pm EST, 12:00pm Central) or earlier if all night time activity (a PM from the Seer and a PM from the werewolves notifying that they are ready to begin) ends before then.

Last edited by the guy who be short; 06-22-2005 at 09:34 AM. Reason: Mixing up my meridians (thank you TORE) and confusing roles (thanks Eomer)... good start, eh? ;) Oh, and now editting in the answers to some questions on the third edit. Fourth edit: Firefoot.
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Old 06-21-2005, 09:06 AM   #2
the guy who be short
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Needless Bureaucracy?

The villagers awoke after an uneasy slumber, silently gathering in the village square. Each of them had found it hard to sleep, and were convinced that they had heard howls during the night. The memory of the previous night’s unrest seemed strangely reinforced – something felt, well, different. Was it the still air, or the distinct lack of birdsong, or the absence of people walking into the Village Midget?
Suddenly, one of the villagers broke the silence, saying quietly “hang on a minute… where’s the guy who be short?” The whisper echoed around the square.
And indeed, the friendly village Dwarf was missing.
“Perhaps he’s fallen sick?” somebody piped up.
But of course, everybody knew dwarves don’t get sick. Suddenly, all the feelings of unease returned, redoubled.
As one, the rabble rushed to the Dwarf’s humble abode. Somebody knocked on the door, to no reply. Without words, the menfolk rushed the door, which collapsed inward under its weak hinges.
The villagers poured into the single-roomed abode. The books the Dwarf usually pored over were all ripped to shreds, scraps of scrolls littering the ground.
And there, lying next to one of the walls, was sprawled on his stomach the unliving body of the guy who be short. His left side lay in a pool of blood where large chunks of flesh had been hewn out of his carcass, and the open wound seemed to glow crimson. The villagers stood, dumb.
“Bite marks… Werewolves” somebody muttered. And indeed, this was no strange form of leprosy: the marks of wolvish canines were visible for all to see. You didn’t need to be a scholar specializing in lycanthropic lore – incidentally, the guy who be short was - to see that.
“What’s that? somebody else asked, indicating the wall by which the carcass lay. As one, the people looked, for there, scribbled upon the wall in blood, was a thinly etched “3.”
“What could that possibly mean… are the perpetrators saying they want three more lives?”
“No… His fingers are bloody, look. When they attacked him, he must have written that in desperation with his own blood. It’s a final warning from the guy who be short. There are three beasts amongst us…”

Living:

Anguirel
Azaelia of Willowbottom
Celuien
dancing spawn of ungoliant
Eomer of the Rohirrim
Esgallhugwen
Evisse the Blue
Feanor of the Peredhil
Firefoot
Hookbill the Goomba
Kath
Lalaith
littlemanpoet
Nilpaurion Felagund
Oddwen
Saurreg
the phantom

Dead:


the guy who be short (Villager) - partially consumer by werewolves on NIGHT 1.

Score:

Werewolves: 3
Villagers: 14


It is now DAY 1. DAY will end in 24 hours at 4pm GMT, 11am EST, 10am Central, or earlier if a majority is reached before then. May I remind the werewolves that they may no longer PM one another, and the Shirriffs that they may.

To quote Film-Theoden:
Quote:
So it begins.
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Old 06-21-2005, 09:35 AM   #3
Feanor of the Peredhil
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"What a fantastic shade of crimson..." the artist of the crowd breathed, as she stared open-mouthed at the horror before her. "So vivid... I wonder if I could replicate it..."

Well, folks, I propose a beginning. We've got a problem on our hands, and no way to solve it logically... at least not yet. So here is my solution: let's blame the butler. Everything is always the butler's fault, so there's the obvious answer.

Wait... what do you mean, we haven't got a butler? Fine... we'll do the next best thing. Let's all say Dancing Spawn of Ungoliant is at fault. If it wasn't the butler, let's blame the maid.
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Old 06-21-2005, 09:56 AM   #4
Celuien
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Alas for the guy who would be short! His lycanthropic knowledge will be sorely missed - it seems that werewolf lore is what we need most now.

We've a problem on our hands and no mistake. But I'd like to wait a bit before coming to any conclusions about the identities of the monsters among us...
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Old 06-21-2005, 10:11 AM   #5
Feanor of the Peredhil
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What's the point of waiting, Celuien? It's not like the werewolves are going to take two steps forward from a long line of villagers and shout "Hey y'all, you should lynch US!" Our best bet is to randomly pick (although don't do what I did... the first time I closed my eyes and pointed to the list on the screen, I opened my eyes to find that I was preparing to accuse myself!).

My point is that, since we have no way of knowing, at least until our seer shows up, and let's hope we don't misunderstand his or her message , all we can go on is random accusations and observations of people's reactions to said accusations. I still say let's beat on Spawn a little. It's not like we have anyone better to accuse. *no offence, Spawny m'dear* Once we see who allies themselves with who, as well as who accuses who and why, and factoring out old grudges and that sort of thing that could sway a vote... then we can start to really figure things out. Until we've got a lot of useless gibberish being sent back and forth, we can't know who's paws are stained scarlet with TGWBS's blood.
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Old 06-21-2005, 10:57 AM   #6
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Eye

Fea is somewhat correct. Here on this first day we are pretty much shooting in the dark.

However, I don't believe that we should just pick a target and pull the trigger.

I suggest that someone volunteer to be lynched.

Yes, you read that right.

Besides wolves, this village has special individuals who can help us to find wolves, and we want to be sure and not lynch them today.

We have a 17.6% chance of picking a wolf. It would be nice to get one, but the odds say we won't.

We have a 29.4% chance of picking either the seer, the ranger, the hunter, or one of our two sheriffs. We definitely don't want to lynch one of them.

We have a 52.9% chance of picking an innocent villager.

Since the odds say we will pick an innocent villager, I suggest that one of them step forward and volunteer to be lynched. That will ensure that we do not lynch one of our gifted villagers, and also we just might kill the cursed villager (which would be a blow to the wolves).

So, if you are an innocent villager without any special abilities and you also think you might be in and out of town a bit and thus not able to participate in our werewolf finding endeavor that much- then perhaps the greatest thing you can do for this village is to volunteer to be lynched today.

Anyone?
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