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Old 01-22-2002, 10:48 AM   #4
Variag of Khand
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Sting

Lindil et.al. I think this is a worthy project and all the best with it. The best way I can help you is give you some pointers on running projects generally. Most projects run on the energy and enthusiasm of the participants, and fall over because of lack of organisation. At the very least, a bit of clarity at the outset will save time later.

I'd advise you to draw up a 'Terms of Reference' for the project. This should be a brief statement (such as would fit on 2 sides of A4 paper, font size 10 or 12!) which sets out a number of key things about the project, in a way that is clear and unambiguous for all that are involved, especially as, on a long, collective effort inevitably people will come and go.

What should it include?

1. Goals - the overall vision of what you are doing and why.
2. Objectives - what you specifically aim to achieve. How will you know you have finished, is a good question to ask here.
3. Scope - by which is meant rules for determining what you do and do not do. E.G. you could exclude expansion of 2nd and 3rd age narrative.
4. Approach - you should think about what the key steps you are going to take and in what order
5. Risks and issues - ask yourself what problems you think you face, and what you can do about them.
6. Assumptions. If you are making any, note them, and try to validate them.
7. Roles and responsibilities. Very important. Try to understand (1) how decisions will be taken, and (2) who is responsible for keeping things on track.

It might seem a pain to do this but EVERY project manager worth his salt will tell you the same. Trust me, it will be worth it. From the posts I've read you do know most of this anyway. But writing it down so you can refer to it will serve you well. PS just because you've written it down doesn't mean you can't change it if needed!

I hope that's helpful and good luck! [img]smilies/smile.gif[/img]
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