Regin: your lead-in was really good. Thanks!
About the situation overall: I think I'm going to fill my save with Gwerr demanding all of them to get out of the tent (with the horse - no mention to Makdush w´hy the horse is so important) and make themelves safe first. Calling for Ishkur to stay calm for a moment: it would be better they tried to sneak than just go to a full frontal attack with a dozen of humans...
So I could leave them outside the camp where the scouts can do whatever they will to the drunken orcs. If you wish I could already start the planning of the attack with Gwerr. It shouldn't be anything lengthy but a post or two and then the orcs would make their assault to save their fellows - and get caught...
I do think that Child is right that if someone gets killed the tension might be too high for any reasonable settlement thereafter. But we also have a lots of NPC characters among the scouts (some of them have only been named) so if wished for, we could also produce a dead or two ob both sides if we wished so (there are several NPCs within the orcs too).
What I was thinking is that the orcs; Makdush, Ishkur and Gwerr are real fighters. Two are thousands of years old warhorses and one is an Uruk. They would not be trapped easily... They would make a fight and not be bad at it, at least if we compare them to wounded slaves.
So any ideas?
I will post for Gwerr (and the the two others) within 24-hours as it's getting time to bed now. Happily all the rest of my questions can await as I will only post them out of the tent and possibly prepare for a rescue mission...
Let the females come forwards after the males have made their futile effort?
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Upon the hearth the fire is red
Beneath the roof there is a bed;
But not yet weary are our feet...
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