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Old 02-08-2011, 08:55 AM   #130
Estelyn Telcontar
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Join Date: Jan 2002
Location: where the Sea is eastwards (WtR: 6060 miles)
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I have very ambiguous feelings about the role of WW games in the development of the Downs forum. On the one hand, they have drawn in new members and formed a feeling of community that is positive for the site. On the other hand, they have taken a lot of energy away from the Books forum, which is my main concern, and from the RPs, in which I was also involved in the past. Formy makes a valid point:

Quote:
Originally Posted by Formendacil View Post
I do want to go on record as saying that WW siphons off a lot of RPing energy from the stable, committed members of the forum, and that as long as it continues, we're going to have a personnel problem here.

*IF* we could relatively sure that a two/three week or month-long game would actually last that long, I think one could reasonably ask players to refrain from playing WW at the same time... but, obviously, that might detract from people's desire to RP.
I wonder - is there any way to get dedicated WW players interested in "normal" RPs again? Could a story be devised that is as much fun for them as a TiG game? After all, WW *is* roleplaying.

Quote:
Originally Posted by Thinlómien View Post
...our games have become too long and complicated.
I remember being involved in a game (Corsets and Corsairs) that was fun at the start, then got so involved in subplots that it became unwieldy, slow and complicated. I don't even remember if it ever finished - I lost interest.

Probably the most interesting game I played (aside from the marvellous Entish Bow series, of course, which was something special that can never be repeated - like Yavanna's Trees or the Silmarils) was a two-person RPG involving Rimbaud and myself, with occasional guest appearances by Bêthberry. It had a clear objective and a simple plot, a minimum of characters, and a time limit. We told our story (in this case even without a discussion thread, since we did our plotting by way of chat and PM) and had fun doing so.

Isn't the time committment factor one of the central strengths of WW games? I think we can learn from their success and try to adapt their best ideas to RPing.


Thanks to Snowdog and Durelin for getting this discussion going: I'd love to see RPs being more active again - not just for involving newcomers, but also for getting more of us oldtimers active again. I had signalled interest in a game some time ago; unfortunately, it never got off the ground.
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