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Old 11-27-2012, 10:57 PM   #7
the phantom
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Time to look at the roles...

KING'S MEN- A standard wolf-pack here, with the usual behaviors to look for and bluffs they can use.

AMANDIL- Essentially an Ordo with the added bonus of potentially being able to prove himself through a reveal. If the other Gifteds die quickly his "power" becomes rather useless, but early on it's a nice consolation if he's offed to know that some Ordo will know to trust some Gifted.

Frankly it makes me wonder if Amandil shouldn't just be super bold right from the start. I mean, that way we won't lynch him and if the baddies kill him they know that the result will be Elendil, Isildur, and Anarion surviving the night plus a random Ordo will know to trust one of them due to the death-power.

Thoughts from others on an extremely early Amandil reveal?

ELENDIL- Now this role is very interesting. He'll easily be able to find out what his dream recipient thinks of his dream target, but he won't know whether to trust the recipient as he very well could've handed information to a Baddie.

As far as ensuring that Elendil gets the opportunity to see what his dream-recipient thinks of his dream-target, that's relatively easy to set up- everyone simply say "these 3 are evil" and list 3 names. Elendil then looks at the names provided by the recipient and if his dream-target isn't there then the recipient is saying "they're good" and if they are there he's saying "they're evil".

This process can be repeated every day and right off hand I don't believe it would be particularly easy for the King's Men to trace the individual dreams or Elendil himself based on the lists, as the dream will originate from a different source every day and could be any of listed or unlisted names.

Thoughts on this plan? If no one can show that it would harm the village's chances I think we ought to agree to it as soon as possible, as it seems to be one of the few obvious constructive things we can do on Day 1.

ISILDUR- Now he has a straightforward and quite useful power- at a time of his choosing he can nullify the lynch! I think it's unlikely the power will be used early on unless he is defending himself or a dreamed-of Goodie if he's so lucky as to receive a dream. If he can stay alive to the point where reveals are made and suspicions are easier to come by etc. he could truly rescue the village from defeat. On the other hand if he's night-killed without using the power it'd be a total waste, so it's not as if he can say for certain that sitting on his power is best.

Or should he just bank on Day 1 being most likely an innocent and spare us the initial lynch right off the bat playing the percentages? Thoughts?

ANARION- The standard Ranger, here, except that there is a twice-per-game limit set on him. If not for that then the obvious percentage play on Night 2 would be self-protect, but if he survives the first couple days then still having a pair of self-protects in his pocket would be darn useful. This would also be another reason for an early Amandil reveal- with Anarion still alive the King's Men might feel a need to silence the trusted Amandil but they'd know the Ranger might be hovering over him. Thoughts on this?
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