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Old 05-15-2009, 08:14 AM   #1
wilwarin538
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Silmaril Admin Thread for WW LXI: Grimm Tales

WW LXI – Grimm Tales

Past games have included some characters from Shakespeare and Roman Mythology, so that gave me the idea to use an old literary-type theme as well. My game is based on the beloved stories from our childhood, collected by the Brothers Grimm.

It is basically laid out like a normal game; I just had my fun messing with all the roles. Since it is based on childhood stories my narrations will try to mimic the same tone that is found in children books, and there will no doubt be some sort of moral lesson to be learned at the end.

Rules:
•No double lynchings, in the case of a tie the person who last received that # of votes will be lynched
•Every player gets 1 retractable vote every Day
•Votes are bolded, on a separate line, with ++ in front, to retract do the same, but with – … self votes will be allowed, but please don’t do this too much
•Mod-fire most definitely exists, if you don’t participate/vote for 2 Days straight, you die...you can explain any absences in the admin thread


Roles (will be given out randomly):

If you see *** beside the description of one of the roles, that means that I’m willing to remove it, depending on the amount of players I get. Ones without are pretty much here to stay, though they are subject to change. It will be clarified when this gets started which roles have been taken out or not. As well, if any changes are made to roles they will not be made here, but on the game thread, so I suggest re-reading all of this again when it’s re-posted on the game thread, just in case there are any important changes.

Goodies - gifted:

Wielder of the looking-glass: (seer) every Night this player goes home and looks into his looking-glass and asks something along the lines of “Looking-glass upon the wall, is Wilwa good or not at all?” If he discovers the identity of any of my made up roles, he is only told their role, not whether they have been successful in their tasks or not (however if he sees Prince instead of Frog he knows that the Princess and Prince are now Lovers. Little Red Cap will appear as an ordinary villager. If he discovers the Fairy Godmother or the Huntsman he may PM them during the Day, if he guesses them both all 3 may PM among themselves.

Fairy Godmother: (ranger) every Night this player chooses one player that she will protect with her magic from the baddies. She cannot protect the same person two Nights in a row. She can protect herself once.

The Huntsman: (hunter) this player chooses one other player that he will take down with him (using his giant axe of course) right before he is killed, whether they are innocent or not, and whether it’s at Night or during the Day. He can give me a new name every Day and every Night, but he can keep the same target for one consecutive Night/Day (or Day/Night), but once that new Night (or Day) starts he has to give me a new name.

Hansel & Gretel: They may be small children, but they’re more powerful then they look! These two players act separately, but have similar abilities. They PM me at any time during the Day and give me 1 player to give double voting power to, they can’t pick the same person two days in a row. They can give it to the other (since they don’t know who the other is). They can give it to themselves once. If Gretel chooses the Old Witch then the Old Witch’s vote doesn’t count, if Hansel chooses her his vote doesn’t count. If Gretel chooses Hansel the same Day he’s chosen the Old Witch, nothing happens. If they choose the same player, that player still only gets a double vote, not triple. ***

Other roles (all goodies, almost):

Little Red Cap: (kinda like a cursed, but not) A naïve little child easily fooled by the Big Bad Wolf. Every Night the Big Bad Wolf sends me a name along with the baddies kill choice, if he guesses Little Red Cap then he has managed to persuade her that he is indeed her Granny, she becomes a baddie. Little Red is not aware of her identity until it is too late, if she dies before she is turned I will not reveal her identity, I won’t even tell Mr. BBW, mwahaha. Her identity will, however, be revealed when she dies if she had been turned (therefore if someone is lynched and you see “Little Red Cap” beside their name, then you know she had been turned and you can be happy that you killed a baddie). If BBW dies before she’s turned she becomes like any ol’ villager. ***

Fair Maiden: A kind young girl who has had her child stolen by the evil Rumpelstiltskin. She has 3 days to guess his name in hopes of retrieving her son. She provides me with 5 names, could be all at once, could be spread out, she cannot change them once she’s chosen them, and she has to get them to me by the end of Day 3. If one of these 5 names belongs to Rumpelstiltskin then he dies. After this happens the Maiden is just like any ol’ villager. Nothing bad happens when she dies, but her role is revealed. If she guesses the Fairy Godmother she is given an extra guess. ***

Princess: A beautiful young girl searching for true love. Every Day and Night she sends me a name, if this name belongs to the Frog then he turns into a Prince, these two then become Lovers and can PM during the Day. They want their happily ever after more than they want the village to win; therefore they cannot reveal themselves neither before nor after they become Lovers. If one dies (either by lynching or by baddies) the other dies as well, but only after the Frog becomes the Prince, before this happens one can die alone. If the Frog dies before she guesses his name she becomes just like any ol’ villager. Her role is revealed when she dies. If she guesses the Big Bad Wolf she loses one guess, but now knows the identity of a baddie.

Frog-Prince: A Prince trapped in a frog’s body, waiting for his true love’s kiss. A normal player, until his Princess guesses his name; then he is transformed into a Prince, and they become Lovers and can PM during the Day. He does not know who the Princess is, but is told her guesses. He can however send me one guess, at anytime, as to whom she is, and he will only be told whether he is right or wrong, if he’s right then he now knows her identity but still has to wait for her to find him. They want their happily ever after more than they want the village to win; therefore they cannot reveal themselves neither before nor after they become Lovers. After they become Lovers if one dies the other dies too. If the Princess dies before he is transformed he becomes just like any ol’ villager. His role is revealed when he dies, no matter what.

Prince Charming: A gorgeous, but seemingly unintelligent young chap looking for the foot that fits his glass slipper. Every Day and Night he sends me a name, if it belongs to Cinderella; they become Lovers and can PM during the Day. They want their happily ever after more than they want the village to win; therefore they cannot reveal themselves neither before nor after they become Lovers. If one dies (either at Night or during the Day), the other does as well, but only after they’ve become Lovers. If Cinderella dies before he can find her he becomes like any ol’ villager. If he guesses the Old Witch’s name he dies. If he guesses the Ugly stepsister’s name he loses one guess, but now knows the identity of a baddie. His role is revealed when he dies.

Cinderella: A young orphan girl with some ugly relatives, who had a wonderful night with her Prince Charming and is desperately hoping he’s able to find her. A normal player until Prince Charming guesses her identity, and then they become Lovers and can PM during the Day. She knows who Prince Charming is, and is informed of his guesses (so will know who the Old Witch or Ugly Stepsister is if he guesses one of them). They want their happily ever after more than they want the village to win; therefore they cannot reveal themselves neither before nor after they become Lovers. However , if (and only if) Prince Charming dies from guessing the Old Witch’s name, she can reveal herself. If one dies (either at Night or during the Day), the other does as well, but only after they’ve become Lovers. If Prince Charming dies before he finds her she becomes like any ol’ villager. Her role is revealed when she dies.

Rapunzel: A pretty young girl with crazy long golden hair, who wants nothing more than to be helpful. Every Night she sends me 3 names, her opinion of who the Gifteds should dream/protect/hunt. It’s only for their consideration; they don’t have to do what she wants. They don’t know who she is; she doesn’t know who they are. She is not informed of the results by the Looking Glass. ***

Baddies (basically the werewolves):

Big Bad Wolf: A strange creature who likes to eat children and dress up as little old ladies. Every Night he sends me a name along with the baddies kill choice (he can discuss his choice with his fellow baddies if he so desires), if he guesses Little Red Cap then he has managed to persuade her that he is indeed her Granny, she becomes a baddie (he will not be informed if she dies before he has guessed her). If she is turned you will not be informed directly, the narration may possibly hint towards it though. If BBW is killed then she is no longer in danger of being turned. If the Princess guesses his name she loses a guess, but now knows his identity (as does the Frog).

Old Witch: No good Princess story is complete without a crazy envious evil Witch. Basically just a normal baddie, but if Prince Charming gives me her name he dies, mwahaha, and Cinderella now knows her identity.

Rumpelstiltskin: An odd little dwarf who has a funny name and a strange fascination with infants. As well a normal baddie, but he needs to watch out for the Fair Maiden, if she guesses his name he dies.

Ugly Stepsister: A very unattractive young lady following in her evil Queen mother’s evil footsteps. Basically a normal baddie, but if Prince Charming guesses her name he loses his next guess, but now knows the Ugly Stepsister’s identity (as does Cinderella). *** (if I get less than 16 players I will change this to a cobbler-like role)

There are 16 roles all together (got a little carried away ), many of them however result in more “ords” if the person fails, which some of them are bound to do. Therefore we’ll probably only start with 2-4 ords, depending on how many players I get. Ideally I’d like about 18, but even with that many I may drop a couple roles. Let me know what you think!

Depending on my ratio of female to male players the roles may or may not reflect the gender of the player. It could be that some do, some don’t (I won’t specify which ones though). The gender pronouns used in the narrations will match the roles, not the players wielding the roles (unless I’m referring to a specific player). When you sign up please state your gender, just so I’m positive. Appreciate it!
Since this takes place in a village you may choose a village-like job or role. This is optional, it’s mostly for narration purposes, and to aid in Day 1 bantering.

Let the signing up begin!
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit
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Last edited by wilwarin538; 05-15-2009 at 08:27 AM.
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