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Old 06-02-2015, 06:16 AM   #38
Nerwen
Wisest of the Noldor
 
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Join Date: Oct 2007
Location: ˙˙˙ssɐןƃ ƃuıʞooן ǝɥʇ ɥƃnoɹɥʇ
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Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.Nerwen is a guest of Galadriel in Lothlórien.
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Originally Posted by the phantom View Post
Just to flesh out the Living-Dead communication thing... (and I see you're posting again on this very matter, Legate)

When someone is lynched they are then dead for the following night, meaning the Dead can check the lynch victim immediately and give us results (via the bonus vote) the following day.

Let's say we lynch Lottie and ask for the Dead to check her. The next day the leading vote receivers partway through are clearly McCaber and Legate, with Rikae, Morm, and Boro casting votes for Legate, and Nerwen, Green, and Eomer casting votes for McCaber. We can then tell the Dead thread, "If Lottie was evil give your bonus vote to Rikae or Nerwen, if she was innocent give it to Morm or Green, if you didn't check her give your bonus vote to someone else.

That way the Dead can impact the voting in any way they wish (push the lynch toward either of the two leaders) and simultaneously give us the information they gained about Lottie's role. If they give the bonus to Rikae then Lottie was evil and they wanted to lynch Legate over McCaber. If they give the bonus to Nerwen then Lottie is evil and McCaber is who they want to lynch. If they didn't check Lottie at all but want to help lynch McCaber then they give their bonus to Eomer. If they didn't check Lottie and don't want to lynch either candidate they give their bonus to someone else hinting that maybe that person's suspicions matched their own. Etc.
This is certainly worth considering, though it's problematic that it requires two separate lots of votes to be coordinated- it seems to me to be that a baddie on either thread might mess up the vote in an accidentally-on-purpose way. But the alternative of course is having *nothing* to go on...
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I'm not sure what to think about the Lovers. Even if they knew who they were, would the WWs even attempt to off them with the Seer and Ranger still alive? Though the back-from-dead could be quite nice later in the game (so an early kill would negate this possibility), I think the Baddies fear the back-from-dead less than a living Seer/Ranger.
Now the Hunter... When I've been a WW I tend to avoid the Hunter like a landmine, because one shoot-from-the-hip Hunter kill can totally bring a solid Baddie squad crashing down. But in this game it's probably worth it to off the Hunter as soon as possible because odds are he'll kill an innocent. If you leave the Hunter alive a couple days the odds are probably worse for the WWs (plus he'll have more to go on), so as far as intentions go, I figure they'll attempt to kill him early or not at all (unless they're quite certain he has an incorrect pick in mind).
You talk as though the wolves would be able to pick and choose, tp. I mean, at this point in the game "vaguely gifted-ish" would be all they'd have to go on. (Unless the secret role changes things somehow.)
Edit:x'd with Firefoot.
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