Well, personally, I don't have experience with the Junior games - when I started to play, they have already ended. I joined WW because I got a PM from Mac (a mod at that time), and I considered joining WW before, but was not sure if I would have enough skill for the game. At that time, I pitied that WWJ does not exist anymore - I would have most probably joined. So, from what I know about them I believe they could have served in a good way as a "changing station" for the new players, but I guess there was the problem with not enough people for both the junior and "senior" games.
Quote:
Originally Posted by Volo
Or then, like I already said, games could be divided into clear "classical games" with only the very basic roles and to "experimental games" with Mediums, Lynch-Seers and what nuts.
I myself prefer experimental games by far, but many players don't.
We could try putting the mod-list into an order where every other game will be of a different format
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I believe there was an attempt to do exactly this during this year's Spring, but I think it had somewhat failed. One also has to consider the wishes of the Mods, which may not always hold to the lined-up scheme (and one cannot just switch the Mods' positions on the ladder because sometimes someone does not have enough time to mod etc.).