Quote:
Originally Posted by Mithalwen
I certainly don't think the location of a game is an automatic indicator of standard - Island of Sorrow was a Shire game presumably only because Anguirel was a first time "owner". It had a group of highly skilled writers and extremely literary. Inexperienced players benefit from writing with the more skilled - I know I learnt a lot from writing with people here even if if it hasn't manifested itself in m own efforts yet!
|
very nice of you to say so
Mith. But in his next owned game
Anguirel proved to be one of those awful absentee fathers. I'm still pretty ashamed of that. It was difficult re: real life, but everyone has that excuse. I've been quite commitment light as a player in other games too. I'm very proud of
Island of Sorrow but really it's the only thing of its kind I've seen through, and I had a lot of exceptionally expert help...
yup, so dropping out is a problem. I've done it often and it's bad for the soul. It should be discouraged as much as in Werewolf. It would be nice if that meant faster games, I agree