Quote:
Originally Posted by Pitchwife
Ah, sorry, I thought the title of the game was a nod to this old sci-fi movie where Bruce Dern's character turns against his crewmates in order to save the last greenhouse in space. The ship's name is Valley Forge.
|
Haha...no...I've never heard of it. It
is a take off of something, but I'm not going to say what.
Quote:
But does he? OK, he knows who they are, but as has been discussed it would be unwise for him to out them right away; so his biggest advantage will be the power to sabotage the Night-kills by tipping off the Watchman, but the way you put it, there's quite an uncertainty factor built into this.
From my experience, minds may change more than once during a wolf pack's Nightly discussions, so the KD's success will depend on his ability to either pre-guess his packmates' leanings or subtly steer their decision making so that they choose to kill the right (=protected) player. It's all rather chancy, I think.
|
You are right, and the more I consider the KD's role, the harder I realize it is, and I also realize how very little he may accomplish. The fact is, he may accomplish even less than a regular seer who at least has the protection of numbers, whereas the members of the Forge KNOWS he is one of their four or five.
Quote:
Don't know about the others, but it's fine for me (as long as it doesn't draw out to RPG or Paper Telephone dimensions).
|
Ha! I
hope not! I think I would quit then, too.
Quote:
But to help things along a little bit, scrap that question mark as far as I'm concerned. I've just decided I don't want to miss this!
|
Awesome. I'm excited to have you.