Quote:
Originally Posted by Huinesoron
-If you want to avoid randomness, the trap could kill whichever wolf sends the night-kill PM. That lets the wolves choose who to sacrifice, rather than putting a potentially game-changing effect in the hands of a non-player (the mod/RNG).
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Or, taking time zones into consideration, the wolves could specify in their PM who they would like to sacrifice, regardless of who sends it.
Quote:
Originally Posted by HS
-If you wanted to revisit your original idea at some point (the role-revealing gifted one), you could combine it with the one-shot power idea: everyone has an ability, but you can only use it once/twice/etc. It would probably require a lot of balancing work, though.
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That's a thought. Another option is a role I tried to use in my first game (which was utterly misused by TP IMHO, so requires careful evaluation) where a pseudo-Seer sends dreams to other people. So innocents and wolves alike can receive dreams at the discretion of the dream sender.
In all fairness though, I think it's so frustrating when roles are not revealed upon death. It's blind chaos.
I like the NW idea. I think part of the balance of that role should be the determination of who becomes the NW, and under what conditions. Some ideas:
- the first wolf to die, but only once the Dead Thread has X number of members
- the second wolf to die
- the wolf taken out by the Beast Hunter
- all wolves collectively on the thread, but only when a minimum 2 wolves are dead