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Old 05-15-2008, 09:06 AM   #3
Nogrod
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Basic rules / what an ordinary villager should know.

Where Dueling Wizards Werewolf differs from a normal WW-game?

Like in all games the villagers try to lynch the wolves to win (they lose if the number of villagers is equal to the number of wolves) and try to avoid lynching their gifteds. But in DW the villagers should also try to avoid lynching their Good Wizard (GW) for in that occasion the GW is not killed but is revealed to all and is thence known to the Evil Wizard (EW) as well.

Lynching the wolves is the main work of the villagers but getting the EW to the gallows would be great indeed as then her role would be revealed and that would ease the GW’s task greatly.

In DW game the village is quite big and that will have a few consequencies. In the first Days there will be a load of information and that is quite intentional. In a large village not everyone hears every story told or point made. Also the death-rate will probably be quite high at least in the first Days. When there are 4 wolves or more they will have 2 kills / Night.

Normal “wolf-hunting logic” may not help the villagers in every case as the wolves are the minions of the EW and she can give them tasks / lead them to act in ways a normal wolf-team would not! So the villagers should remember there is the EW back there and she can override any decision the wolves themselves suggest. Also the wolves may not know the identity of each other – or that of the EW. It is up to the EW to decide how much information she gives to her minions. The same goes for the GW.

Some people may change their status during the game due to the wizards scrying people during the Nights. The rules are as follows:
- If the EW scries an innocent she turns into a wolf.
- If the EW scries a gifted she becomes an ordo (is ripped from her gift).
- If the GW scries a wolf she becomes an ordo.
- If the GW scries an ordo she becomes a gifted (if there is room in the “roster” of max. 3 gifteds at a time - when the GW's roster is full she can use her turn in a seer-like fashion)
- If either wizard scries the other wizard the identity of the one scried is revealed to her but nothing else happens.
- If both wizards scry the same person that person will die because of the high amount of magic.


General rules on traditional basic issues…

There will be no retractable votes.

There will be no double-lynches.

In case of a tie the one gaining the highest vote first will die.

Voting is made with the usual formula, with two pluses, bolded and on a separate line:

++ Nogrod

This is especially important in this game as there will be a flood of posts the first Days and the votes need to stick out from other posting!

If someone doesn't post on two Days in a row there will be a modfire removing that player from the game in a shameful manner.

Those dead should not discuss any aspect of the game in any public forum. The time for discussion is after the game ends. Also especially in this game it would be important there not being communication between the dead and the living concerning the game – at least in a way that would give the living player information she couldn’t otherwise have! The dead may rant and laugh privately as much as they wish.

The deadline is 11PM GMT.

The game starts with a Night-phase on June the 1st.
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Last edited by Nogrod; 06-01-2008 at 07:45 PM.
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