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Old 10-26-2003, 12:51 PM   #77
maikafanawen
Tears of Simbelmynë
 
Join Date: Dec 2002
Location: The Beast's Castle
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Doran's Plan of Action

Quote:
Day 1

Under Doran's authorization, Jurex and two secondary characters under his command will attempt to kidnap Devon after he has dinner at the Snifter and Song with Calnan and Callath. Devon tells his friends that he is going to hang around a bit longer, have another drink, and start his way home in about another hour or so. Calnan protests and Devon reminds him that Doran has NO idea who he is, so he's in no danger at all. Still unconvinced, Calnan and Callath leave.

An hour later Devon gets his coat and sword and leaves the inn. He is cutting through allies on his way back and is ambushed by the three men. He fights them and escapes narrowly. Devon runs all the way to the stables where he finds Callath mucking out the last stall. He tells him what happens and Callath offers to harbor him in the stables for now since he can't go back to the estate: they'd be waiting for him.

* * *

For the past month or so, things have been acting up between the ex-corsairs and Gondorian common folk and many fights have been breaking out in inns and streets throughout Umbar. People have been getting slightly uneasy, but the officials are unaware of most of it since no organization has been shown and the threat remains inauspicious.

The night of Day 1, at the Low Tide Inn, Doran's plan is being put into action. A fight has been set up and two 'ex-corsairs' take on a Gondorian peasant for commenting on their raucous past. The Gondorian, Tomis Predd, is killed and the 'ex-pirates' flee leaving both sides at the inn fighting. More casualties are suffered until the authorities arrive. Finally the guards come and break up the fight. After interrogating the witnesses and seeing that the wounded are taken care of, they then take their report to the ambassador who is wakened and informed of the murder.


Day 2 beginning at 1:00 am

Thrann gathers together is delegates, and they discuss what should be done. Doran is among the group. The ambassador says things like: "Things have gone too far this time," and "It's time for us to put a stronger chain on these rebels." So Acts—strongly influenced by Doran (and unapproved by the king)—are drawn up against the 'ex-corsairs'. Some of these include:
  • If an Umbarian citizen has had connections with the Corsairs of Umbar in the past, it is required that [some symbol] is stamped on a sheet of paper that must be presented when applying for a job or buying/renting a home.
  • No Umbarian citizen who has had connections with the Corsairs of Umbar will be allowed in inns past the hour of 9 every day.
  • No Umbarian citizen who has had connections with the Corsairs of Umbar will be allowed to purchase weapons without liable reason.

These are only a few of the illegal Acts passed by the ambassador, and inscribed on parchments and posted up all over the city. Doran then sends Jurex to advocate to the corsair folk of Umbar, convincing them to rise up against the Gondorians and that they shouldn't put up with such tyranny. They like this idea, and begin to take matters into their own hands. Many resort to stealing and pilferage to get what they need since most Gondorians won't have anything to do with them.

So begins the Corsair Rebellion.

By Day 3

Chaos is wrought and the officials are constantly harassed by bandits in the streets and many of them leave. As the government falls apart, Doran stages a "kidnap" of himself and he goes to the Bay to pick up his ten ships and the crews and captains that will man them. After the kidnap of one of their most trusted and beloved delegates, the last few officials flee North.

Everything is going very nicely for Doran.

* * *

It is now up to Devon, and his friends to stop him. After employing Captain Avershire and obtaining a crew, they pursue Doran to the Bay hoping to head him off so that he cannot come back and make the conquer of Umbar final. Only once that is done can they worry about restoring the now anarchic Umbar.

Doran's Squadron

Quote:
At the Bay, Doran will have six ships plus his own: The Rapscallion. Each ship will be crewed by approximately 60 men (25-30 of which are archers for distance combat) plus a captain. Doran's ship, however, will have about 80 men and will be the highest quality of the seven. Even though it's not a very large amount of ships, each one is very fast and nearly invincible.

Smeared with tar to ensure lasting, all seven have a dreary black appearance to them. The canvas of each ship is also black. Each of his small squadron is very much like the frigate style of the British Navy in the 1700s. What is most notorious about these ships however is the fact that their bows and hulls are lined with iron, in select places to avoid sinking, for battering purposes. It is a sailor's nightmare in sea combat. Doran is in a very good position to take on the Gondorian navy with even so small a group of ships and the captains are very confident with themselves.
Any questions? Fell free to post or PM concerns. Let's get going! [img]smilies/biggrin.gif[/img]

-Maikafanawen
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