The Bard's Theme.
Anyway, time for a funny story.
YesterDAY, when I said this...
Quote:
Originally Posted by Kuruharan
As outstandingly well (and with a great deal of intestinal fortitude as well) as Legate has played, if some of my theories are correct, there just might be somebody here who has played even better than he has.
And I definitely don't mean me.
Of course, if my theories are wrong...then holy cow, Legate would have ascended to phantomic and Nerwenian levels of Werewolf Awesomehood...as if he wasn't there already.
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I was not, in fact, talking about the discarded possibility of
Legate being a wolf. I was talking about if he was the Herbalist!
You, sir, are up there with the very top Werewolfers for playing such a bold and up front game while all the while being so vital to the ultimate well-being of the Ward.
I was actually quite worried on NIGHT TWO that you
were the Herbalist, but
Lottie's subsequent behavior convinced me...up until the closing narration that she was.
So if that was a ploy on
Lottie's part, a tip o' the hat to her (one among many the Ward owes her) for running that one.
Sorry about not protecting you on NIGHT FIVE. I actually could have, and I thought long and hard about what to do that NIGHT. But the wolves had thrown me for a loop on NIGHT TWO by striking
Nerwen, a NIGHT that I did protect you. I was out of sync with them for the whole rest of the game from that point, usually unable to protect the person that I most thought needed protection.
I wanted to have a protect of you in the bank for NIGHT SIX and the wolves had also signaled a willingness to circle back and re-strike at previous targets and I thought it a worthwhile gamble that they might strike at me again and I didn't want to waste a protect on you when I thought it likely that I'd be the target and then be unable to protect on NIGHT SIX.
A wrong guess, as it turned out.
However, in a way it worked out well because it decisively eliminated you from consideration as a potential wolf in DAY FIVE's conversations (not that I thought that was at all likely by that stage).
I feel kind of bad for
Lalaith, though. For whatever reason, most of the games that I've read that she has played in she has always been a wolf. In this game I could just sense it from her very first post. I don't know if that means that my reading sample is skewed or if she just has an inordinate number of wolf-side games under her belt.
Quote:
Originally Posted by Nerwen
I think, with hindsight, that the rules favoured the village.
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That may be true to some extent. However, the wolves were actually pretty close to winning on a number of fronts, even up to the last DAY, there were winning scenarios for them.
Of course,
McCaber's absence really helped balance it out in a way...so maybe nine players is the right number for the format rather than ten..?
EDIT: Also, it
is Sally's death-day! Happy death day!