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Old 06-02-2015, 02:05 PM   #100
Formendacil
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Quote:
Originally Posted by Rikae View Post
Actually I think ours might even be the usual ratio. The average game I remember is something like 16 players, 4 wolves or 12 players, 3 wolves.

Still, slightly better than chance. It is known!
Even so, we can't calculate OUR odds of lynching a wolf off what has actually happened in the past, any more than you can say the odds of flipping a coin Heads or Tails on a given toss is anything other than 50/50--even if the ACTUAL flipping has come up 52/48 in favour of Heads. Although the Day 1 lynch rate for wolves has certainly been historically better than utter chance would predict, it is nonetheless close to what chance predicts.

So even if past games had a bearing on the chances of this game, we're still in a situation where past frequency predicts that we're better-than-70% likely to lynch an Ordo on Day, leaving me firmly in the camp of preferring that we not lynch anyone at all on Day 1.

The only exception to that would be if someone could correlate the frequency of lynching a Wolf on Day 1 to the likelihood of lynching a wolf on Day 2 (and 3, 4, etc). If, for example, lynching a wolf on Day 1 meant a 50% or greater chance of lynching a wolf on Day 2 vs. lynching an ordo on Day 1 meaning a less-than-50% chance of lynching a wolf on day 2, then there would probably be arguments to be made--but my own training in Statistics reaches no further than the ability to say that 25% chance of getting a wolf is the same as a 75% chance of getting an ordo.

Now, even with this preference for not lynching anyone, I realise that lynching someone today, at the very least, gives us SOME useful information to analyse tomorrow. What I'm not sure about yet is whether or not it's more useful to have that information or more useful to have that extra Innocent vote.

EDIT: X-ed with all posts since Morm #95.
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