Quote:
Originally Posted by the phantom
I'll be an asset to whatever thread I'm in, Noggie.
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I know. But an asset on whose side?
So if you
the phantom are a wolf wed make Werewolf history suitable for the anniversary game by lynching a wolf-phantom on Day1!
If on the other hand you're not a wolf, wed give you a chance to shine as the organizer of the innocent triumph from the Dead Thread coming up with plots and schemes totally outplaying the baddies.
In the Dead Thread we / they could be sure of your alignment though - and that's an asset over an asset.
Premature thoughs on toDays's vote.
If we had a good candidate for lycantrophy I would like to try lynching the most probable wolf first - altohugh I have no good candidates at least for the time being. That's the way this game is won - by lynching the wolves. And that's the fun / point of the game, to try and find the wolves.
I do not like the "let's not lynch anyone toDay" -meme (backed by the idea that we might lynch our Seer who is very important in this game) as the chances of lynching our seer are minuscule compared to any normal game and there are such loads of wolves around - and if we were to lynch the seer s/he could act on it before things get nasty thus at least securing another two dreams the next Night when the Ranger covered it for her/him...
There 24 players of which 1 is the Seer.
The chances of hitting the Seer on D1 lynching = 1/24.
THere are 3+3 wolves in this game.
The chances of getting a wolf on D1 lynching = 6/24 = 1/4. And add to that the practical stats we've just seen (a village is slightly better than random in picking up the villains), so yeah. Let's try and hunt a wolf toDay.
Quote:
Originally Posted by tp
And just so you know, I'm operating under the assumption that any Wolf would be desperate to kill me in case I'm in the opposing pack.
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Should I interpet this as "a wolvish defence reaction"?