Quote:
Originally Posted by Kitanna
Quote:
When the Cobbler blinds the Seer or stops the Ranger, does he/she get to know that person's role?
|
No. I'll let her/him know they've made a hit though.
|
I take this to mean the narration won't say anything about the cobbler's activities. Otherwise she'd get to know the person's exact role.
And yeah we can't ignore the cobbler but there isn't a lot we can do about her right now either because she'll appear as an ordo to the seer. All the usual rules apply: lynch whoever is suspicious, no matter if you suspect them of furriness or das Schuhmachen.
Quote:
Originally Posted by Pitchwife
So in a game the defining characteristic of which, compared to other games, is a power boost to the role of the cobbler, wishing to discuss this power and how it affects the game is a sign of wolvery? What else would you like to discuss then?
|
Yes. We're all wolves (except you who are the self-confessed cobbler), and I'd just like to talk about myself.
Quote:
Originally Posted by Kath
But if the Ranger misses a protection and the person they were going to protect dies would the narration stay vague or would it specify whether the person didn't die due to a) Ranger protection, b) Cobbler interference or c) Wolvish incompetence.
|
If the person dies because the cobbler stopped the ranger, she dies and that's it - if there was a narration about the cobbler holding the ranger back in a bear hug, the former would definitely learn which gifted she stopped.
And if the cobbler doesn't stop the ranger and she makes a successful save, I can't see any specific reason not to mention it.
Quote:
So what happens if the Cobbler gets Night-killed but has named the Seer or Ranger in their nightly pick? Does the pick still go ahead or not?
|
I would imagine it does.