Hello, I am now around but I may not be very active til later - have been a little unwell overnight and not feeling quite the ticket yet. However v impressed by the amount there is to read .though I haven't quite grasped the detail yet. There are certainly some interesting interractions.
Just as a by the way before I get down to digesting the analyses (and Mithalwen's second law of werewolf is to check such things for wolf may lurk therein - some are faux helpful rather than faux-naif).
I would point out that this fascinating little Ranger twist (dont' remember anything quite like it in games I have played),means that while in ranger games the wolves will always have weigh the risk of not getting a kill against trying to get the players most dangerous to them out of the way - and if there are readable seer hints it will alert both Ranger and wolves potentially. This game there is the risk that one of them will die as well as not getting the desired kill. Dependent on how likely the surviving wolves feel any potential Seer is to have dreamt of them early they may think that risking another dream and getting a more certain kill is a better path than going for the most obvious first and possibly starting day 2 down to a lone wolf (even with seer/ranger out of the way). OK that was a verbose way of saying that the choice of Shasta may not be of major significance.
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace
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