Quote:
Originally Posted by blantyr
My personal choice in reading Tolkien is to embrace the spell craft. I think we can agree that the laser pistol conjecture is absurd? I like that the spell craft and craftsmanship of Middle Earth is generally subtle, that it might not be noticed if you aren’t looking, that even if you are looking it might not be certain that it is there. Still, when reading the books, when Gandalf says ‘You shall not pass!’ or Aragorn speaks a prophecy, the hair on the back of one’s neck ought to tickle a bit. I for one wouldn’t find it as much fun to read the books assuming no sort of spell craft is present....
I might also distinguish between a need to have firm rules and well understood definitions of spell craft in a role playing game while it is quite possible to leave things ambiguous in a novel. I’m currently involved in a role playing game with reasonably well defined rules regarding spells. The author of said rules and the game master running our game had to provide answers to a lot of the questions raised in this thread. Still, I doubt very much that they could defend all of their answers in an adversarial debate. It seems appropriate, if one is to use spell craft in a role playing game, that players understand what they can and cannot do with their spells. Rigid and fixed rules seem advisable, though the dice often add a degree of uncertainty.
For an author of fiction, especially when one is portraying subtle Tolkienesque spell craft, rigid fixed predictable rules might make things too mechanical, lessen the sense of wonder, or distract the reader into the mechanics of the spell rather than the characters or the story. An author can be more ambiguous than a game master. He doesn’t have to prove he has dotted each I and crossed each T. Still, an author has to be consistent enough not to turn off the reader. One must maintain suspension of disbelief.
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I would be wary of using the term "spell craft" in a Tolkienic sense, because the majority of what goes for "magic" in Middle-earth is based on inherent ability, and not on spells. This is the reason Galadriel was so amused at Sam's gushing over the word "magic", and why Gandalf makes the snide comment to Bilbo regarding "cheap parlor tricks". In Middle-earth, either you have sub-creative ability or you don't - which is why Tolkien is adamant when referring to Hobbits as having no magic.
This has always been the reason I have cordially despised Middle-earth based games. The amount of levelling required to even out different races in regards to inherent abilities (or lack thereof) renders the games unbelievable from a canonic sense, and the ultimately rare imbued objects are suddenly as common as copper pennies.