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Old 02-16-2011, 01:11 PM   #46
Pitchwife
Wight of the Old Forest
 
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Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.
Quote:
Originally Posted by Foley
I'm afraid I don't know who Bruce Dern is, so that reference went over my head.
Ah, sorry, I thought the title of the game was a nod to this old sci-fi movie where Bruce Dern's character turns against his crewmates in order to save the last greenhouse in space. The ship's name is Valley Forge.

Quote:
Originally Posted by Foley
I put that clause in because it seemed like the KD had so much advantage over the Forges.
But does he? OK, he knows who they are, but as has been discussed it would be unwise for him to out them right away; so his biggest advantage will be the power to sabotage the Night-kills by tipping off the Watchman, but the way you put it, there's quite an uncertainty factor built into this:
Quote:
Originally Posted by Foley
At the end of each Day, he will send the moderator a PM which will be sent to the Night Watchman. In this PM, he will note down who he thinks the Forge might kill that night.
(Emphasis mine)
From my experience, minds may change more than once during a wolf pack's Nightly discussions, so the KD's success will depend on his ability to either pre-guess his packmates' leanings or subtly steer their decision making so that they choose to kill the right (=protected) player. It's all rather chancy, I think.
Quote:
Originally Posted by Foley
Just know, all you who have signed in, it might be a long time before the game actually starts. I'd like to know - are you alright with that?
Don't know about the others, but it's fine for me (as long as it doesn't draw out to RPG or Paper Telephone dimensions).
Quote:
Originally Posted by Foley
I'd also like to know what's the minimum number of players? Twelve is what I have in mind, but I feel that might be boring. I'd like closer to fifteen or more. But we don't have more than six certain players, and twelve seems like a hard number to reach, much less fifteen!
Much as I personally prefer small, handy villages, I think you want a pack of four wolves/Forgers for this (three real ones + the KD) so that the KD's cover isn't blown to soon, so I guess twelve would be the minimum, better something around fourteen to sixteen. Unfortunately, a lot of people seem to be taking a WW withdrawal cure at the moment...
But to help things along a little bit, scrap that question mark as far as I'm concerned. I've just decided I don't want to miss this!
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI
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