Quote:
Originally Posted by Foley
I'm afraid I don't know who Bruce Dern is, so that reference went over my head.
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Ah, sorry, I thought the title of the game was a nod to
this old sci-fi movie where Bruce Dern's character turns against his crewmates in order to save the last greenhouse in space. The ship's name is
Valley Forge.
Quote:
Originally Posted by Foley
I put that clause in because it seemed like the KD had so much advantage over the Forges.
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But does he? OK, he knows who they are, but as has been discussed it would be unwise for him to out them right away; so his biggest advantage will be the power to sabotage the Night-kills by tipping off the Watchman, but the way you put it, there's quite an uncertainty factor built into this:
Quote:
Originally Posted by Foley
At the end of each Day, he will send the moderator a PM which will be sent to the Night Watchman. In this PM, he will note down who he thinks the Forge might kill that night.
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(Emphasis mine)
From my experience, minds may change more than once during a wolf pack's Nightly discussions, so the KD's success will depend on his ability to either pre-guess his packmates' leanings or subtly steer their decision making so that they choose to kill the right (=protected) player. It's all rather chancy, I think.
Quote:
Originally Posted by Foley
Just know, all you who have signed in, it might be a long time before the game actually starts. I'd like to know - are you alright with that?
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Don't know about the others, but it's fine for me (as long as it doesn't draw out to RPG or Paper Telephone dimensions

).
Quote:
Originally Posted by Foley
I'd also like to know what's the minimum number of players? Twelve is what I have in mind, but I feel that might be boring. I'd like closer to fifteen or more. But we don't have more than six certain players, and twelve seems like a hard number to reach, much less fifteen!
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Much as I personally prefer small, handy villages, I think you want a pack of four wolves/Forgers for this (three real ones + the KD) so that the KD's cover isn't blown to soon, so I guess twelve would be the minimum, better something around fourteen to sixteen. Unfortunately, a lot of people seem to be taking a WW withdrawal cure at the moment...

But to help things along a little bit, scrap that question mark as far as I'm concerned. I've just decided I don't want to miss this!