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			Lot to think about here.
 If, hypothetically (meaning no promises), we move to a system where a member can just start up a game, how do we control quantity and quality.
 
 By quantity, I mean this.  One of the big problems with the old freestyle RPG forum was that everyone and their assorted brothers, sisters and first cousins once removed was starting up a game and, of course, there were not enough players to go around and 90% of them failed.
 
 Quality is more obvious.  Canonicity, a reasonable level of writing effort, if not skill, etc.  A workable premise or story. It strikes me that retaining "veto" power would be more potentially embarrassing and annoying to a game facilitator/owner than some sort of simplified proposal process.
 
 I lived through the trouble. The complaints, the chatspeak, the use of RPGs to socialize rather than roleplay. I have no desire to live through that again.  I fully acknowledge that everyone who has been posting here has some degree of longetivity and pedigree on the Downs. But once the door is opened...
 
				__________________Beleriand, Beleriand,
 the borders of the Elven-land.
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