Anyone who is killed by wolves isn't a wolf. But they can be a cobbler (I still think that term is ridiculous - maybe just 'turncoat', traitor, etc? It's basically the newer and less dramatic Cursed Villager, come to think of it). And the spirits in Mandos can't even check them if they are cobblers. So the Dead do have it hard, harder than I initially assumed.
This makes phantom's point about Cobbler survival, and Fea's riposte to it, the most interesting points I've taken in so far. I was utterly convinced by the good intentions of both statements, but the latter one, that wolves can pretend to be cobblers, does trump. Pessimism in ascendant. Ho-hum. Still, I don't want to see either of these theorisers hang yet. Fea's game indeed is quite a formative comparison which I remember with frankly frustrating accuracy.
Someone used the word "dangerous" in an odd way, about innocent and helpful dead, but I've lost track of who (I'd guess Aganzir) and actually I think such semantics can be overplayed
Basically, this version of Tol-in-Gaurhoth makes or breaks the analyst player (as opposed to the "crazed intuition/half-baked arrogance" player, me). The rules are so knottily intense that they still have us thinking about them, not each other. At this stage, the game is overwhelmingly more fascinating than the players.
I notice by the by that some people seem to think Thinlomien is more than usualy, almost suspiciously, incompetent - I don't agree with this at all; this is a totally novel sort of challenge and I feel utterly incompetent myself. It's very hard to judge on 'past form' in this one... (and that's one of my favourite techniques)
I'm a bit suspicious of Nogrod for sticking up for me at one point. Sorry about that. We Feanorians can be dead ungrateful (though I hope yet to be grateful dead).
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Among the friendly dead, being bad at games did not seem to matter
-Il Lupo Fenriso
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