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Originally Posted by Nogrod
in this game the seer should die rather early than late (before the lovers or the ranger), but hopefully not like toDay.
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I disagree. The seer is more powerful in Mandos (she can check out those whose alignment isn't known yet, or non-wolves suspected of cobblery) but as long as she stays here and dreams of the living, it's more even.
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A good plan indeed! Especially with the illogical hunter.
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And then? Maybe it's just me, but I thought we were going to lynch a known baddie, not wait for the hunter to die.
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But this is a very good one everyone should at least think about: So if and when the goodies take control of Mandos, that indeed is a way to send a message of a known innocent - and the ranger can play nice "cat and mouse" with the wolves if they think they can pick the known innocent out during the Night.
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I think that's pretty much impossible. The village has no way of telling when the dead start sending actual messages (as opposed to "gut feeling says X is innocent!").
That post makes me think a lot worse of
Nog.