[IC]You folks all sound so dreadfully sober - have you all turned teatotallers or what? And with Barley's beer being the best on the East Road! Maybe a song will liven you up a bit...
*stands on table and sings to a well known, but barely recognizable tune*
There is an inn, a merry old inn,
with a hey dol derry dillo,
And there they brew a beer so brown
That the Man in the Moon himself came down
one night to drink his fill-o
And there he dozed and dreamed of ale,
the barmaid's bosom his pillow,
Till the landlord lifts his hand
Over snoring drunkards, broken mugs and beer-soaked ashtrays...
*looks sheepishly at the circle of serious, disapproving faces, mumbles something and climbs off the table to help himself to another pint*[/IC]
OK, to business. As for the cobblers, we've had this discussion any number of times, and the big problem is, as always, that it's not so easy to tell cobblerish evil from wolvish evil.
TEW has a point that they would very likely prefer not to be lynched (or Night-killed*, for that matter) before they've had a chance to communicate, but then again, I think a good cobbler won't mind to be lynched in order to save who he thinks is a wolf, especially when there's two of them. On the wolves' side, we can't count on them being visibly protective of their packmates either - some will, others won't hesitate to bus one another, it really depends on the player. So the long and short of it is, if it looks suspicious, lynch it and we'll find out what it was.
(*Aside, does anybody else think that
Boro included two cobblers in this game in order to increase the chance that at least one of them won't be eaten by the wolves?

)
Now, Tom and the Barrow-Wight. I agree with
Shasta and
Nerwen that it'll be tricky to find the BW, so for the moment, leaving xem to Tom may be our best chance. If, however, we think we have a good idea who xe is, or if the Seer dreams xem and decides to reveal, I'm for getting rid of xem as soon as possible, rather than wait for Tom to get xem. According to the Rules, the stunning occurs at the
beginning of the Night, so the BW can try to protect xemself by stunning Tom and work mischief for another Day; and unlike the Seer, Tom can't reveal - so if we're extremely unlucky, we might even mislynch Tom instead of the BW, and what then?
Another thing: I think at the beginning at least, while there's still three or two wolves, the BW is a bigger danger to us than to them: he can prevent our Seer and Ranger from helping us, but if he stuns a wolf, the rest will still get a Night-kill.
They'll want to get rid of him sooner or later, so that a lone wolf won't lose a kill by being stunned, but they'll probably want to keep him around for the first few Days (unless we get lucky and lynch some wolves rather soon). For this reason, I'm not at all comfortable with
Lottie's suggestion to leave a suspected BW alive till next Day.
(x-ed with a lot)