It's a Tolkien website. We should be playing Tolkien games.
That said, it's really not difficult to come up with creative ideas within constraints.
The very first game, introduced and modded by His Wightness Himself, was 'Tolkien'-ish just by having werewolves be the bad guys.
If you want a pirate game, just call them corsairs from Umbar. Evil horsemen? Nazgul. Talking animals? Set it in the Shire, where there's Hobbitish precedence for talking foxes. Or in Dale, where the birds chat with folk, if you know the language.
It does not constrain the types of roles a mod may choose to include, it merely constrains the types of story lines of the narratives. And really, it doesn't do that much either.
As a sign of respect to our admins and to the website that we're on, a literary discussion forum that's dedicated to J.R.R. Tolkien, I quite firmly think that games, whether traditional or experimental, should be Tolkien-oriented.
I mean, you could stretch it to calling the ordos 'linguists' and calling the werewolves 'publishers' and it would still relate to Tolkien and the spirit of the website.
We should at least be making a cursory attempt to pretend like we care about the TOLKIEN website whose resources we are utilizing.
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