I had to study the roles again before I could post. So many baddies and gifteds - the good thing is that each players special abilities are less important compared to the total number of special abilities. I mean, the shirrifs, for example, are almost the same as ordos in this game. With all these roles, the problem which arises is that everybody has something to hide. Usually, the majority of players are ordos, and if somebody looks like they're hiding something, you can focus on them and try to figure out whether they're gifted or a wolf. In this setting, the wolves are able to hide extremely well. I'm tempted to go for passive ones on Day1.
There's too much talk about the lovers. They have to be loyal to their wolves (once they know them), then they're back on the village's side once the wolf is dead. While the innocent lovers can be useful, they can also be problematic, so lynching them isn't that bad. However, children, with all the lover talk, don't forget that lynching a wolf is still much, much better!
That's all there is to say, so let's move on.
There's also too much talk about the false seer. The seers have to figure out for themselves which is the real one. Once the false one knows who he is, he can still be helpful by trying to find the real one, otherwise he can consider himself to be an ordo. He might reveal himself so the real seer knows he's real, especially since his life isn't worth very much anymore. As for revealing seers who are real (or think so), it will be difficult to tell the false seer from a bluffing baddie, but otherwise it's the same as always: Seers have to kept alive at all cost. Better risk being accidentally misled by a false than lightly risking the real seer.
Wilwa's remark on
Boro's "almighty Zeus" is a good one. It doesn't make sense, but it's definitely deliberate and not a slip. My bet would be a lover leaving a hint for their mate, except that that doesn't really make sense either.
You could make a similar case for
Nerwen's "what the Hades is going on". If I were Persephone, I'd know who to pick first now.
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Originally Posted by Folwren
I suggest that we NOT lynch Phantom, as he has not said anything remarkably ridiculous this game.
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Yet, Yet! Let's try to preempt it this time.
Quote:
Originally Posted by Folwren
I didn't know seers revealed themsevles.
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Seers in serious danger of getting lynched often do, hoping the ranger will protect them one Night and they can be sure to have one more dream. Sometime seers that think they have enough knowledge do, too, so they don't have to fear being Night-killed and losing their knowledge to the village.