Why Aganzir hates rangers who protect themselves
Just a quick post because there are two other people who want to use our laptop before going to sleep... I have only skimmed through the thread, but it's good the rules are being discussed.
I think a certain balance should be preserved between the evil and the good team. All the gifteds should have their weakness.
The seer is the strongest gifted in the sense that she can cause the greatest damage to the wolf team, thus she should also be relatively easy to eliminate. The ranger can give the seer an extra night or two, but this should be all. It is too big an advantage for the village if they can, even in theory, keep all their gifteds alive for an extended period of time. The ranger is enough of a problem for the wolves as the last defense between them and their target, and it's simply too much if they can't count on being able to kill the ranger when they want to.
Lommy might have exaggerated a bit when she said I feel very passionately about this, but I do dislike playing with a ranger who can protect herself, even if it's just once during an entire game and I'm innocent myself. Of course it's up to the mod to decide, but in my opinion a self-protecting ranger should never be the default.
Will read and post more when I have more time.
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He bit me, and I was not gentle.
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