Quote:
Originally Posted by Macalaure
Why don't we handle the Tolkien-relation like we're going to handle the experimentalism? Every mod has to let people know what type of game s/he plans (Tolkien-related or not / experimantal or not) and at least half of the scheduled games have to be non-experimental and half Tolkien-related.
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I'm not sure I like this system for experimental/traditional games already. It sets up a situation where most people want to mod one type of game, and modding the other becomes a sort of drudgery that
someone has to do (I don't understand why so many people seem to want to play traditional games while few seem to want to
mod them, but that's how it tends to go).
I would hate to see modding Tolkien-related games become a similar sort of drudgery. I'd say it's better to either always have the same requirement (at least a token Tolkien connection?) or none at all (game mechanics are up to the mod). Really, I'd say "anything goes" with regard to the themes as well, except that this is a Tolkien forum and that was, if I recall correctly, one of the original conditions. Did the BW ever even approve dropping this requirement?
At any rate, there seem to be opinions on both sides, so I'll put in all three possibilities and wait for some agreement to be reached.
Quote:
Originally Posted by Phantom
In addition, I will hand out yellow cards and red cards via PM. Just like in soccer, a red card would kick a player out of that game and keep him from participating in the following game, where as a yellow card would just be a strong warning.
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I like this. One small change, though: I'll be the Supreme ModGod.