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Old 07-07-2010, 06:13 AM   #33
Rikae
Mellifluous Maia
 
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Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
Rikae is wading through snowdrifts on Redhorn.Rikae is wading through snowdrifts on Redhorn.Rikae is wading through snowdrifts on Redhorn.
Boro -
I think you misunderstood what I meant. First of all, profanity etc. is not allowed on the 'downs in general, and WW players shouldn't get a free pass. That's what I was saying; somehow you seem to have read the opposite into it. I wasn't, however, saying players should actually be banned from the 'downs or from the forum for not playing games they sign up for - but if a player repeatedly signs up and doesn't play, why should the next mod have to sign them up on their request, knowing they'll most likely be a no-show? It hasn't been a problem lately, but a while back there were quite a few players doing this, and it disrupts the game mechanics needlessly. I'm not talking about people who are busy and have to drop out or announce they'll be absent for a few days, but people who simply don't show up, with no explanation;, repeatedly. Remember xyzzy?

Mith -
I hope these rules are going to be common sense for all the veteran players; the point is to ensure that new players coming in, and especially new players wishing to mod, know what is the "norm" around here and what other players expect the rules to be. Most of them are either simple game mechanics ("don't PM people you're not allowed to PM") or default definitions of terms that the mods can change, as long as they do so explicitly in the admin thread.
I had an active role in all this, and I'm not doing it to change Barrowdowns werewolf, but to protect it. After seeing days spent trying to convince a player that PMing other players randomly was not allowed, seeing a mod invoke new rules he had never mentioned to the village and PM the roles of gifteds to wolves for no reason, and another player persist in PMing non-packmates with questions, I think we need a way to be sure players and mods are starting on the same page. We've had an influx of new players who are coming to the 'downs (as far as I know) just to play Werewolf, and who come in with a background in similar, but different, games and different assumptions about how the game works. It's not fair to the older players or to these newbies to fill the game threads with debates over how Werewolf should be played. Usually it's been possible to teach new players the ropes over the course of their first couple games, but when there are too many at once, when newbies want to mod, or when newbies don't seem willing to learn how the game is played here, it becomes a problem.

Nerwen -
Ok, fair enough. I'll take it out. I did mean, though, that a player can't change their winning conditions - I wanted to prevent a situation like in a previous game where there was a lot of confusion over how the Werebear role worked. I guess, though, that such requirements for winning should be in the admin thread and referring to it should be sufficient. Still, part of the idea here is to state the obvious so we don't need to explain it again and again (like the PMing and deadline rules).

Last edited by Rikae; 07-07-2010 at 06:17 AM.
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