Quote:
Originally Posted by satansaloser2005
Pitch, I'm assuming that the assassin would be much like Fea in my first game. The player would be like a werebear, except working on the side of the village. They can attack a person every Night, and their target is only killed if they're evil. They are also, however, the hunter, and in the case of their death an illogical hunter.
Am I right, Nerwen?
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You've got it. Sorry
Pitch, if that wasn't clear– I don't think we've had a role like that in the time you've been playing, mainly because it's overpowered.
However, on second thoughts, I've never been happy with illogical hunters being killed at Night– in terms of the story, I mean. It doesn't really make sense for a person to get attacked by the wolves, yet run off and kill someone else instead. So I'm going to change it a bit. The role now becomes Illogical Hunter by Day
only (see Rules n' Roles).
So, the actual roles are:
Normal wolves
Modified cobbler
Normal Seer
Normal Ranger
Modified Assassin/Hunter (kills target at Night only if evil; need not die to do so. If lynched, kills target regardless of role).
Special roles (TBA. Or perhaps not).