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Old 03-22-2010, 03:37 PM   #72
Isabellkya
Ghost Prince of Cardolan
 
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Join Date: Apr 2007
Location: Amongst trees.
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I do not like how Legate connected himself to Nogrod in terms of Nog will come and lynch all of the Day One Jokers. I think in the meta-game sense, about eighteen posts of first Day joking is on the small side, when it could and has easily turned into two pages.


Morsul. If Wilwa is suspicious, then you would be half-right, that I would build a case against her. Though it would not be a case in the sense of 'Here is my case against her, read it and vote for her if you agree'. It would be more 'here are reasons why I am suspicious of Wilwa, and this is why I am voting for her'. But I would not, nor was I planning on.. setting her up for a lynch. It was a joke in reference to the last game.


That would be handy to know if the Wolves were pack specified when they perished.

Wilwa's comment about decreasing one pack would help the other pack - it came off as a touch sad. As if we focused on decreasing one pack (her pack). it would help the other pack, which she does not want.

Quote:
Plus if we're not told their packs when they die then it's not like we could try to plan that out anyway.
Plan out lynchings?

I think we should still be going after wolves regardless of what pack they may be on, because we do not know their specific packs. Yes, connections between players may be a bit more iffy than usual, but a wolf is still a wolf.

Legate. The last game, Nerwen joked about being evil on the First Day... and lasted the entire game, even though there were people whom suspected her because of her 'Go Wolves!' "joke" post. Wilwa was her wolf partner. Hence my post referencing it.


I really do not understand the statement that 'there has been too much joking around, even for Day one.' There were perhaps eighteen posts of joking, and as mentioned at the top of this post... I think that is on the small scale considering meta-game. Even if every player had only one 'joke post', that would still be fourteen! So I fail to see this 'issue'.


I took the Unicorns to mean, that if they died gifted and were chosen to re-enter the game, they would enter as an ordo. But if they died as an ordo - then they re-entered gifted.

Getting rid of one pack, also makes the village's life easier, by a tad. It is hard to predict what exactly will happen, as it is not just numerics and statistics. We all have free thought and to an extent free choice in our decisions. Which greatly influence how the game goes - as none of us are completely immune to being influenced by the words and actions of others. I think that the more variables added to a situation, the higher probability of chaos to occur. So my point in all of this, is that it sounds like your sentiments regarding getting rid of one wolf pack over the other, would in turn help one - comes off as too emotionally involved if that makes sense Wilwa. You make it sound like we will hit wolves easily, and all from the same pack. It could be that when/if pack A goes, there is one left of pack B. We are guaranteed very little in this game. Only that a lot of players will perish, and the game will end eventually, with a winner.

Sally are you really purposefully trying to discredit the village-Seer so early?

X'd with Sally and Shasta.
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