Quote:
Originally Posted by Isabellkya
*shrug*
You'll just have to wait and see, then eh.
The thing with the theory about how the pairings were set up.
Can you guarantee that they weren't random?
That gwath went oh, I think the pairings will be like "this, this, this."
Because doing things like that as non-random can lead to patterns. I think I've seen a pattern emerge in a game, perhaps once when roles and things were assigned randomly. That pattern emerged only when you put the players' names in alphabetical order, and it included shortened names. It was quite amusing.
Thought you could probably get into an entire discussion about how using a role-randomizer on the internet can't possibly be truly random. Because it would have to use a mathematical equation, and how do you make a mathematical equation give random results.
Such obvious patterns are icky in these types of games.
Also, theories about assumed information have already been proven to be incorrect.
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Oh yeah, totally. I just think it's possible Gwath wanted it to turn out a certain way. If not, meh, but it was fun speculating.
And at this point it hardly matters. Even if I'm dead come Morning (which hopefully I won't be) the village will have enough information to get your packies.