One thing I realised about this one-kill thing. Not only do the wolves prevent known innocents, but they are forcing us to change our strategy. If the wolves had done two kills, we would probably continue the strategy of guarding those who are suspicious to figure out their role. That means if those we suspect and choose to guard turn out innocent, the wolves lose potential lynch targets. Once those suspicious innocents are cleared, the wolves become much easier targets, especially if they are acting suspicious. But now since we can't know innocents, that strategy cannot work. So perhaps because a wolf (or more) was considered suspicious they decided to do the one-kill so that suspicious innocents who could be lynched would not be guarded and then cleared.
I should look back and see which players were attracting some suspicion in the previous Days. Right now, only wilwa and Inzil come to mind.
__________________
Nolite te bastardes carborundorum
|