Quote:
Originally Posted by McCaber
All right, all right. I'll get up. You topsiders have no consideration for some people's schedules.
So my thoughts on the day this far: Dang, there are a lot of people. It's going to be touch and go for a while, what with these two kills a night business. But hopefully we can pull off a protect choice that limits the wolves.
Although we shouldn't be hasty to lynch someone we protected if there's only one kill. That seems to be a very easy way for the pack to manipulate the village. Granted, it would only work one time at most, but it could still backfire horribly.
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Very good point, sir
McCobbler. For instance, the wolves could send in only one kill on a particular Night to make us lynch someone they suspect as a gifted.
For example:
Formie,
Saucie,
Roa, and
Mith are wolves. They think
Agan is the seer, so they go along with a 'guard Agan' bandwagon and the following Night send in only one kill. Poof! Instant
Agan lynch, more or less.
I'm not saying the theory isn't flawed, because it certainly is. I just think that in certain circumstances it would be worth the risk. (For instance, if it was rather later in the game and we still had all four wolves I'd be willing to perhaps base a wolf case off it, and ties between guarded suspects may help in that situation. Horribly explained this bit, but it makes sense in my head, I swear.

) I'm by no means suggesting we protect the people we find the most suspicious every Day, but it may prove informational at some point.