A few thoughts on our lack of a seer -
our remaining gifteds are now more important then ever, not only for their powers, but because they could become known innocents in the endgame, allowing us to find the final baddies by process of elimination. I've never played with sheriffs before, but it seems to me that, although they aren't allowed to both reveal at once, if they're clever perhaps they can leave a trail which will allow us to figure out the second sheriff after the first reveals, having two nearly known innocents when it really counts. For that to work we really have to keep our gifteds alive, though, and our gifteds have to be prepared to make their claims believable if/when they do reveal. phantom said this before, and I agree, especially now.
We also need to be careful not to simply lynch anyone who behaves oddly or annoys us (I have to keep telling myself this, too). General advice always falls short in some way, we can't foresee all possibilities, but in all my werewolfing history those have rarely been the wolves, and yesterDay reminded me of the chance that a nervous and defensive person is often gifted rather than evil. Not only don't I we want to lynch our gifteds, but we don't want to force them to reveal early on. Please, everyone (myself included) consider your votes carefully, don't simply go with the easy way out.
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