Edit: Or if you don't want to read everything below, to put it like this, which I find simpler. The ordos made some great and tough choices throughout the game, and because we played well, giving the mutineers added chances (without giving us back anything in return) felt like we were getting punished for actually playing well together.
Not that it means anything, just going to share my 2 cents. The big picture is it's done now, and this turned out to be a breath-takingly down to the wire game, after a sluggish start.
With that being said, it was "balanced" because of conscious decisions to make it that way. You know we all want those type of "eyes stuck on the computer" to the end games, but sometimes that's just not how things work out. I'm sure
Mith didn't want her seer finding 2 wolves the first 2 nights and then the 3rd wolf be lynched the next day. I bet she had some real nice plans for a long, fight to the finish game, but that's not how things turned out.
In this new type of game, of course you want balance, but how many times were the innocents handicapped to achieve that balance? We lynched blindly, no roles revealed (though arguably in any game we do technically lynch 'blindly' anyway, we just feel better about our lynches, and it doesn't turn into a "well you are not suspecting me for anything" match), seer dead and gone no Night 2, and the mutineers were granted special circumstances to hang around. When
Wilwa said she had to leave, she was removed immediately, and I'm not saying this to be mean, I'm just saying what I see what happened.
In any game, the ordos already start out at a disadvantage, for not knowing who anyone else is, and far more things have to go right for the baddies to get slaughtered. You need a seer to pick out some lucky choices, maybe the hunter snatches on, a few Ranger protection, and overall the ordos need to place their trust in the right people...far more things have to be in sync for the village to get a smashing victory. Where the wolves, already being advantaged, can slaughter the innocents with far less having to go right for them, and of course why they win more often than not.
And in my opinion, any decision about
Gwath or
Mira should not have been influenced by
Kath or
Mac.
Kath and
Mac made choices which led to their own lynching...none of it was 'unfair,' enough innocents thought they looked guilty and they got lynched.
Mac did a stellar job surviving for as long as he did, and getting us to lynch our Ranger, but that was his choice and he ended up lynched for it. At least in my opinion, it should not have played any factor (but we can respectfully disagree

).
I'm not saying that "rules are rules" and there is no room for bending, I'm just saying it seemed like every decision went to benefit the baddies on this one, and further handicapped the innocents. Which of course caused this game to end in a dazzling, spectacular way that it did end.
Like I said, I don't want to sound to mean, because the truth is
Mac and
Kath were trying to lynch
Gwath, but we just didn't let 'em.

Plus, afterall,
Gwath did come back (I think I know him enough as a player to know he would not use an inability to play for a few days as a crutch to look innocent), and when he did come back, any decision to not lynch him lies with the ordo crew, and is no fault but our own.
However, the village was stripped of a win here, and one that I think they deserved to win, for playing cohesively and playing together well enough to lynch 3 muties based on their own decisions.