Thanks for your clarification
Brinn! It sounds like I thought it would.
But this whole bussiness of the "missed kill" I saw
Shasta bring up once again (kudos!) - and which I had totally forgotten as I was away then - combined with
Brinn's notes makes this once more a bit more open I thought this was.
Okay, here's
Brinn then:
Quote:
Originally Posted by the Cap'n
Though I do admit part of the reason is because I realised I had reached a point where any sort of modfire could abruptly end the game and it just plain sucks to end your game with modfire. What does this mean? It could mean the extra loss of an innocent would've resulted in instant victory for the aggressors or it could mean the modfire of a mutineer would've resulted in instant victory for the innocents.
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So it was close, but which way? *goes to look*
Add with the missed kill, the time-zone issues, possible mutineers - and cross-index them with the earlier question... *goes to do exactly that - or something like it*
Sorry, a bit unconventional measures, but in this kind of game nothing's too conventional anyway...