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Old 03-25-2009, 08:34 AM   #889
Nogrod
Flame of the Ainulindalė
 
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I do agree that we have been stupendously succesful of late. That success could be explained more easily if we had a host of ducks around - so our great killing-rate might be telling us more of our doom... and thinking about it now, would Sally make a game where the ducks wouldn't win?

But I find it really hard to believe in the Fibonacci Sequence stuff. That would be totally inbalanced for if the ducks ever reached five the game would be practically over and depending on the initial number of ducks that could be really soon.

How to get rid of five "Fibonacci-ducks" in a village of twelve?

Lynch one toDay; ducks down to four (no increase the next Night) - theoretically may require six correctly placed innocent votes out of seven existing (and the role of the cobblers here?) - anyway: even if the ducks don't make a mass vote you can see the chances we have here as all the inocents should really come together in the voting.

(It's indeed intersting - looking it from this angle - that the ducks actually voted as a team on Day2! So they knew they could afford it?)

Back to the scenario. One innocent dies the next Night so toMorrow we have four ducks and six non-ducks. Could take five innocent votes out of six possible. The problem: a successful lynch brings the number of ducks down to three which means there would be five the next Day - against three innocents. Game over. Failing tomorrow would make the same result with four against four the next Morning.

Moreover, a double-kill toDay would make them five toMorrow - against five. Game over.

So let's hope they are not five...

If they are three now, they will be five toMorrow - game over as well.

So we're at these dire straits even if we have performed extremely well - three Days & three ducks killed.

If the Fibonacci Sequence is the way the ducks go we'll just have to cross our fingers and hope for our specials to rescue us.

Let's not lose hope. And really it was Nilp who made the Fibonacci-hint...
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