Quote:
Originally Posted by Macalaure
Not anything, and that's what we should focus on now.
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Problem is, losing Ranger means loss of safety net. Gifteds with knowledge reveal, gifteds die and innocents die. Not all at once, but one by one. No hope. Gifteds a little more hesitant to divulge information, when a little silence gives opportunity to find out more before certain death. You see?
Ranger dying weighs prudence of open talk. Concept of chatter found wanting.
Obviously ducks don't see seer, or seer dies. Good news. Take advantage. Leave hints. Don't talk. No Brinniel to help your cause.
Hard to focus when, ideally, the Day is spent looking
away from.