Indeed, I have a couple of regrets about this game, both of which were understandable and difficult to avoid, though. It was a shame some players couldn't participate more, but really this can't be helped; it happens sometimes.
Also about the Manwë and Melkor idea. It would have been nice to see them survive longer than one day. Unfortunately my options were very limited, because some people couldn't be relied upon to participate, and also I didn't want to pick anyone Rune had dreamed about. I had hoped for a bit of a chase, actually, with Legate slowly realising he was under attack from an unknown source; however, as it happened Brinniel didn't have to do anything to get the victory.
I was actually worried when those two disappeared, that the game would be a wash-out. Thankfully, it survived, and the players made it work.
A couple of points about specific players. I've been sad this whole time that Samwise was killed the first day. As a couple of you may know, he is one of the pillars of the Warg and Warg Rider Appreciation thread, and this game was designed partly to entertain him! Conversely, delighted that my friend Gaunt gained such success on his first Werewolf outing.
Mith, I'm sure Rune will be happy to tell you about his Seer escapades. Yes, he discovered your innocence.
Oh, and one other thing: they were
not wolves. You people really need to get into the spirit of the story.