Okay, I lied. I am posting yet another one. Although I didn't cross-post with anyone, I waited a little. Well, okay, I have not waited... I have been distracted... okay, whatever, let's stop that and post.
Quote:
Originally Posted by Thinlómien
What else? I'm slightly baffled by this setting. So, we have a seer and a ranger, that much is clear. And then we now have two wolves, right? And two more will come after Night3? Hmmm... makes me wonder how it will affect the dynamics of this game... We will have four wolves, which is not nice, and on top of that, we will have less evidence about two of them... not good at all. But on the other hand, if we're extra smart and lucky, we can win this game very easily... A nice challenge, I'd say. 
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Okay, I am not good in deciphering these prophecy things, I really didn't get it, probably. Now when reading it, it makes sense. Okay, so do you (everyone) think this is how it's going to be? (Now I don't want to start debate about it, I just want confirmation, or some objection or whatever.) Two nassty monstersss now (ah, sorry... wargs don't hiss. I mistook it with something else), and if we don't get them, two more later? Actually it sounds good, even for a balance. (I originally thought we have just two Wolves, sorry, nassty traitor-Wargs, and finito.)
And as for Seer and Ranger, cf. above, if I did not miss something (again, which is well possible with these silly prophecies which no one cannoth readeth, if you get my meaning), it may not be sure whether the second one is a Ranger - in fact, not even whether the first one is a Seer, though this is most probable. But simply, we have one Gifted who can do something already on Night 1 (probably See, then) and another who can't (possibly Ranger, or Hunter).
Ah, okay, but I take it back. "One to protect", really, that sounds like a Ranger most probably. Obviously I "cannoth readeth" even normal stuff.
Edit: x-ed with
Rune and
Lommy.