Quote:
Originally Posted by LMP
In DW II, it was decided that the Good guys could communicate at Night just like the Evil guys, which evened things up. However, the good guys started out with 3 gifteds. This is what tipped the balance, I think, in favor of the good guys, and here's why: whenever the good guys had a seer, there were two Scries per Night for the good guys whereas the EW only had one. That's a powerful advantage!
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I agree. It wouldn't hurt to adjust it for next time. Of course, we can't forget the personality aspect. When the GW and the EW think the same way, well....
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We can't all be Roas when it comes to analysing... -Lommy
I didn't say you're evil, Roa, I said you're exasperating. -Nerwen
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