2 Mods
4 Wolves
1 Cursed Villager
1 Wolf-Cobbler
3 Lovers (one is Cobbler)
1 Hunter
1 Ranger
1 Seer
1 Assassin
1 Ghost
12 Ordos
Mods: Two mods makes the game more interesting. In this game the mods are allowed to comment on the Daily discussion at any time.
Diamond18 knows the players quite well and can write beautiful stuff. Will be witty and stingy at Days keeping complete stupidness at bay, but will give wonderful death narrations that will make dying worth it leaving everybody interested with the game even after they themselves have been "removed".
Nilpaurion Felagund will bring crazy randomness and make the players wonder
why is he around??. Players who haven't played with him will have cold sweat trickling down their backs and will generally feel uncomfortable and unsafe. And in any case I want to see his divided persona myself.
Wolves: Four normal Wolves, a Cursed Villager and a Wolf-Cobbler. The Wolf-Cobbler may discuss normally with the other Wolves and is on the side of the Innocents. The Wolves may at any moment (Even at Day. Two messages are enough.) try to get rid of WC by sending the Mods a PM that they want to kill one of their pack. If they kill the WC, the WC loses.
Together the pack would be capable of planning crazy stuff and actually playing it through. They will device a code language that will allow them to plan actions also by Day.
Normal Wolves:
Gil-Galad is a sneaky and smart Wolf. The role would keep him interested in the game. And anyway, I like him as a Wolf. Will survive nearly to the very end and then by lynched through the Cobbler's campaing.
Nerwen is a great Wolf who has enough authority to affect the Daily discussion, but isn't too loud to be Dreamt of early. Too sensible to be lynched - although for some reason is quite often. This time she'll be killed by
Dury somewhere around midgame.
Aganzir is either a Wolf, or a Cobbler under any other title but the Wolf, or not in the game at all.

She'd probably kill the mod if she was the WC. Calm to the very end and capable of turning the discussion. Quite possibly will survive to the end and win together with
Rikae
Macalaure would be the generally trusted loudmouth Wolf who would - with good luck - control the Daily discussion to his liking. In this game he will do exactly that for the first three Days.
Wolf-Cobbler:
Rune Son of Bjarne a moderately unnoticed and unlistened Wolf who sounds honest and genuine. He will be the sneaky agent who will be noticed by the Cobbler who'll agonize on not being able to tell the other Wolves about his betrayal. Will be too busy and bored that he'll be ignored by everyone, including by the Wolves, but on Day6 people will wonder why he's still alive and lynch him.
Cursed Villager:
Rikae sensible to the bone, however sometimes too annoyed to let her thoughts lead her actions. She will do something crazy on Day1 after which she'll be trusted later. On Day2 and 3 she'll keep the discussion around a sensible topic and the Innocents from killing each other for bad reasons. She'll suspect
Mac on Day3 and nearly get him lynched. On Night4
Mac will try to kill her as a bluff, joins team and sees how she brought the Wolves into a hard situation while Ordo.
Mac gets lynched on Day4.
The Lovers: The usual drama: One in between, one good guy on one side and a bad one on the other. If middle-lover dies, the others die. If both others die, middle-lover dies.
Good Cowboy:
Legate of Amon Lanc will write novel-sized posts expressing his sensible opinion on everything. Pure and humble at first, he'll be suspected of being too friendly. Later in the game he'll be corrupted by
Noggie and will become quite stingy with his sensibility. Will be the first one to notice
SPM's evil directions, but will be killed at Night before he gets his campaing through.
Saloon Dancer:
Nogrod is the kind leader and will awaken people on Day1 by threatening to lynch the quiet ones. He will write novel-sized posts at Night with both
Legate and
SPM. He'll be so excited that he'll forget to sleep and will be too tired to concentrate at Day. He'll make a few wolf-lover-slips and will be lynched, but only after
Legate dies.
Evil Desperado:
The Saucepan Man is equally prone to writing novel-sized posts. The natural Cobbler. After
Nogrod will be getting some suspicion, he'll become the new leader, but will - unfortunately to all - die along with
Noggie who doesn't want to reveal that
SPM is the Cobbler before
Legate is killed because he enjoys their Nightly discussions too much. While he's alive he'll be mildly annoyed that there are so many roles in the game and that there are over 21 players.
Gifteds: Since there are loads of baddies in the game, there is a nice cast of Gifteds to counter them. They may not PM with each other and will suspect each other a lot, because the roles aren't revealed in the beginning of the game and so the Gifteds won't believe that there are so many other Gifteds along with themselves.
Assassin: The Assissin may kill one person per Night.
Durelin has a good eye on spotting the Wolves. She is calm and will both stay away from being lynched and will be
confident enough to kill. Will kill an Ordo or two and generally quite safe
Nerwen somewhere around midgame. Next Night after that her Gift will be stolen by
Eomer.
Hunter: The Hunter is the original non-logical Hunter that may kill one person when killed emself.
Feanor of the Peredhil will tell amusing stories about her lynch so that all the old school players will want to keep her alive for the first Days. However this time everybody, even she herself, will have good reason to lynch her - no doubt this is done very wittily. She'll be lynched on Day5 after leading a nearly successful - but only half-serious - campaing against
tp and will - unfortunately - hunt
Sally - whom she doesn't believe about being unkillable.
Seer:
Valier will have unbelievably correct hunches about the Wolves and will actually Dream of
Mac on Night2. She'll have some difficulties in showing her ideas to the whole village Will be killed on Night5, at the same time as she Dreamt about
Rune. Otherwise she'll be a big surprise to everyone.
Ranger:
randomnoob85 is the first timer of the game as there simply must be at least one first timer in each good game. He'll suspect
tp,
Fea and
Sally for the whole duration of the game. Successfully protects
Boro on Night2 after which revolves between
Brin,
Kath and
Lommy. By a miracle survives to the end and gets hooked to WW for life.
Thief: May try to Steal another Gifted's Gift during Night, after which he may use it.
Eomer of the Rohirrim (
Cailín) will amuse everyone by their doubled persona. However they will be very close to being lynched on the very first Day. They will successfully Steal
Dury's Gift. On the next Day
Nilp will make an unfortunate slip after which the Wolves will see that
Eomer/Cailín are up to no evil and kill them.
Ghost: The Ghost can't be killed in any way. She's on the side of the Innocents, but doesn't count in the tally.
Sally will be cheerful about her role and talk very crazy nonsense a lot of the time. Somehow she'll avoid being lynched on the first Days. One Day4 or so she'll reveal her role.
Fea will try to hunt her on Day5. Generally
Sally will be tossing suspicions at every direction and suggesting wild plans - of which one is suprisingly and scarily accurate. Nobody will listen to her idea, but for some time people will be most amused.
Ordos:
A Little Green is smart, but will get annoyed by the loudmouth Ordos. She'll be the first to see
Noggie's slips, will concentrate on
Brin and
Lhuna on the following Days. She'll be killed at Night at the end.
Mormegil will be very right about most things, but won't be able to convince people to trust him. He'll be regarded quite suspicious for the whole game and will be lynched in the last Days.
Boromir88 will have an interesting conversation with the other loudmouths on Day1. Because of some surprising RL stuff he'll leave early. Is attacked by the Wolves on Night2, but is protected by
randomnoob85. Is killed on Night3.
Brinniel will be unbelieavably right about just about everyone's role. Her long analyses will be overlooked. She'll survive to the last Day and vote for
Aganzir, but will be lynched herself instead.
Anguirel will have a long fight with
tp and
Roa. He'll want to lynch
Rikae, but is lynched for framing her.
Isabellkaya starts out promissingly and is excited, but is killed on Night1.
Kath will stay away from the spotlights in this game. After a few analyses she will however be the one to suspect
Mac and
Rikae. She'll manage to survive to the end, although is close to being killed because of her IC craziness when
Legate and
Noggie are revealed to be Lovers.
Lhunardawen will concentrate on staying IC and will do something funny with
Nilp after which she is killed by
Dury.
Roa_Aoife will suspect
Fea from the very beginning and will have a fight with
SPM and the other loudmouths in general. After a few careless votes she'll also be killed by
Dury.
the phantom will be very arrogant, to the amusement of
Fea,
morm,
Noggie,
Aganzir and nearly everybody else except for
Lommy,
Lily,
random,
Legate and all else who aren't included in "everybody else". Even though there is always a discussion going on about what people should do with him, he somehow survives to the end and because of being flattered by
Aganzir lynches
Brin. (Just imagine how much temptation I just resisted when I didn't put
tp as the Wolf.)
Thinlómien is a natural Ordo. She'll have a heated quarrel with
Noggie,
Aganzir and in the end with
Lily who gets annoyed with
Lommy's quarreling. For some reason people decide that her death would reveal much and lynch her.
Shasta will sneak around the game and bring forth a few interesting points after which he's suspected for thinking like a Wolf. He stays safe from being lynched and is killed on one of the very last Nights.