Quote:
Originally Posted by Roa_Aoife
I just want to remind you that there is a greater risk to the EW than simply being down a wolf if the GW scries one. The scried wolf immediately changes teams, and all the info that they have goes with them. The absolute worst risk that the GW faces is a lost dream if the seer is turned, a role which the GW is already filling at that point. When the gifted roster is full, the good team has two seers. They don't need automatic respawns to balance the game.
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That's a fair point, though of course the knowledge of each individual wolf will probably be kept very limited by the EW.
I'm just concerned about the unbalance that seemed to exist in the previous DW, so I was looking for possible disadvantages for the good team. They lose a gift, while the "gifts" of the evil team (# of kills) is not impaired in the equivalent situation. Sure, the evil team loses a member immediately when he's scried, but in turn the size of the team is not limited.
I'm sorry if I appear picky about this point.