The reason that the EW and the GW scrying the same person results in a death rather than a reveal is because in the last game, the above scenario happened on Night One. LMP thought that the first day was WAAAAAY too early for everything to be over, and so scratched the whole plan, leaving one very confused and, well, boastful innocent who got lynched on the first day. In the discussion afterwards, it was agreed that this method of reveal was too problematic. So instead, the innocent scried by both wizards dies. Wizards can still determine each other's identity by scrying the other wizard, attacking them via wolf or hunter, getting them lynched, or having the seer dream of them. That's plenty right there.
I don't believe the GW should be able to protect his own gifted from the EW's scrying, and here's why: If a gifted loses his giftedness, he does NOT change sides. He's still a good guy, and the chances of him becoming a wolf on the following night are slim to none, since both wizard's scrying the same person will kill him, or the EW will simply take him out. However, if a wolf is scried, he immediately changes sides to the good team, and any and all information he knows goes to the good team as well. The EW is actually at greater risk from the wolves being scried than the GW is from losing gifted. To take away even more risk of that would be giving too much of an advantage to the good team.
Also, the wizards should have complete control of the communication for their respective teams. Information control is the greatest asset each wizard has for enacting strategies.
Now, I just want to check on the order of events for each night, so here's what I think:
1. Wizards scry and get that information
2. Ranger protects, Hunter hunts, and Seer dreams
3. Wolves attack
Obviously it won't happen that way, well, ever. But for the purposes of determining what happens when, I think it's important to lay this out. It's important that the wizard's know what's going to happen every night at the start, at least as far as their own team is concerned. That way each wizard can best utilize their own team to it's fullest extent. I believe the GW's biggest issue was the passing of information that crippled the good team the most.
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We can't all be Roas when it comes to analysing... -Lommy
I didn't say you're evil, Roa, I said you're exasperating. -Nerwen
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