To address
Lhuna's points (hail for the reading effort!

)
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Originally Posted by Lhuna
1. Just to clarify, either wizard cannot refuse a duel once the other challenges. Right? But they do have the choice not to challenge right away even if the identity of the other is already revealed to them.
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Right on both cases. Also the duel can only take place during the Day. So no Night-duels for wizards.
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2. Yes, I think it would be better if the player scried by both wizards is killed.
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Agreed.
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3. I agree that the GW should also be given three players to scry on Night 1. (And trust Mac to know his maths - the Night 1 scry list should indeed include more than 5 people.)
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Yes indeed.
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4. I go with the standard 3 wolves = 1 Night kill, and then maybe just add one kill for each added wolf? Would that sway the balance too much? If so then maybe there can be 2 Night kills for 4 to 6 wolves. I seriously hope we don't get more than 6 wolves at a time!
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I'd say two kills with 4-6 wolves. What to do if the EW manages to scry her wolf-total to 7? Scrying four additional wolves without losing one would take four days in which time they would have in the best case killed 11 innocents. With 25 people playing that would mean the game was over (7 wolves, 2 wizards, 5 innocents) and even with 30 players it would look grim indeed (7 wolves, 2 wizards, 10 innocents). Maybe we should stick to two kills at Night the highest? Although it should be remembered that the EW will not be that efficient in practise and the scenario is a bit far-fetched.
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5. 7 AM (my time) deadline should be good, that will give me the night to catch up. (Who needs to study, do homework, and sleep?)
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What's your timezone? GMT+? The American players would like to make it as late as it could be pushed and to me my limit would be 2AM my time eg. 11PM GMT.
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6. Sorry, I must be really dim, but when are wizards and minions allowed to communicate again?
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All talk within the teams is done during the Night. The minions can send their messages to their wizard via the mod. It's up to the wizard whether she wishes to create a straight link between herself and one or more of her minions or whether she contacts them via the mod as well - or whether she allows some of her minions to know each other and thus enable them to PM together as well.
The question of possible sub-mods needs to be raised again though. I have a vacation and could be reading the thread quite actively so I might also be able to handle the traffic myself - at least for a few days.
Roa offered to be a sub-mod and that offer is appreciated. But as she told me in her PM that she could also play I'd love to see her play more than to sub-mod the game...
Maybe I could try to persuade someone who drops out of the game early on to join forces with me submodding the game and do the modding alone the first Days / Nights before a submod emerges from the dropped players? That would sound the most sensible to me.
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7. I still say no to retractable votes. Double lynches...hmm...is it not enough that there's a possibility that more than one person could be killed at Night? And we're not always wise with our lynch victims (understatement of the year). I'll go with no.
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Retractable votes are fun but I think there are enough twists and turns in this game without them. So I'd say no as well. With double-lynches I'd like to hear more from you people. For it could be also argued that in a big village it would be good to have double-lynches.
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10. The GW could be limited to the three Gifteds, and other scries can be Ranger protections (except if the EW also scries that person, of course) or de-wolfings. Once a Gifted is ungifted or killed, then the GW can regift...but until how many times? If the second Seer, for example, is also killed or ungifted, what then? Can the GW gift someone until he's dead?
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This is a point to be decided. In relation to DW I we have already eased the GW's situation by allowing her to scry all three gifteds in the beginning. Also if we give the Evil-side less kills than in the last game I'd say we should not give the GW more than three gifteds at a time. The game needed some balancing but let's not "overbalance" it? I'll try to make some dry-runs to see how it goes with different rules...
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11. I remember that the last game there were a couple of Seer dreams lost and the Hunter failed to make a choice because (I'm not sure if this goes for all those cases) they wanted to discuss their options with the GW but ran out of time. Is extending one phase an option? Or will they be allowed to converse Day and Night?
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I'd say no to both. Making Days or Nights longer would easily lead to confusion and Daytime messaging might be a too powerful weapon to the GW (as it would seem the GW has more sense in sharing the knowledge of the roles with her minions).
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12. I think there was a Hunter complication last game, and I'm not sure if that has already been addressed.
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I think it has. For that was a hasty decision by
lmp made under pressure. With the advance of a hindsight it is easy to say it was a wrong decision. And now we know it.