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Old 05-12-2008, 04:34 PM   #108
Nogrod
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Just preliminary thoughts to hard questions... and I'd like to hear your response to these!

Quote:
Originally Posted by Thinlómien View Post
When the GW (or EW, for that matter) has reached their minion quota, how will their scryings affect things? In no way, except that they can find the other wizard? If we give the EW no limit in how many wolves he can have, I suggest that when the GW has reached the gifted limit, her scryings may count as ranger protections.
This "scry protection" could be one of the things the wizard might do (for only that particular Night though!). The second one would be something like scouting thing eg. kind of seer / anti-scrying for both of the wizards. The wizard would have to decide what to do.

Now it should be also remembered that it will not be probable these situations occur in the actual game very often.

Possibility 1)
I might be drawn into introducing a limit to the scries. Let's say 1/3 of the village for the EW and 1/4 to the GW (and not more than two seers, really).

If the EW gets everything right and luck favours her she will get the sixth wolf on Day4. Then the total of villagers will be about -6 from the starting line-up. So from 30 it will be 24/6, from 25 it will be 19/6 (1/3 being 18/6). But it's not probable the EW will get everything her way...

Does that sound reasonable to you?

Possibility 2)
The other way to handle this would be limiting the GW to three gifteds (one each) which could be re-scried when one of them dies or is lost - and then the EW would also have a limit- and a tighter one than in the first version - like 1/4?


The difference is how many special-roles we wish to have: more or less? The first version produces more special roles and the second less.


Possibility 3)
Or should we give the EW unlimited scries? In the last game the villagers killed a wolf almost every Day but still lost... I think that is a major handicap - although the evil-team played well indeed and Roa was just magnificient.


Anyway when the game starts it will be a different matter depending on how people play and how the wizards / specials succeed.


Quote:
What happens if the wolves attack a wizard during the Night? No kill? Will the wolves or the EW know that they targeted the GW (as they probably won't target the EW if he's the one to have the last word on the kill)?
There will be no kill but the identity of the good wizard will be revealed to the EW. It's up to her whether she wishes to pass that knowledge to her minions or not. The wolves are not able to target the EW as she can override their suggestions.

Quote:
What if the hunter decides to take down a wizard? Nothing? But then everybody will know that the hunter targeted a wizard... If the hunter targets the EW could the GW be told about this, thus compensating for the lack of hunter-kill?
Well, a hunter can't kill a wizard. A wizard can be killed only by another wizard. The fact that everyone knows the hunter targeted a wizard maybe no problem as it doesn't give security to anyone's guesses whom it might have been. But I like the idea that the GW would learn the EW's identity in that occasion. Which yet again is not the most probable thing happening is this large village...

Quote:
Or will wolves and/or hunters get a second chance if the one they want to kill is unkillable?
Nope. Unless their master knows it and wishes to guide them already in advance...

It's yet one of the nice things in this game. The wizards may decide how much they wish to play as a team with their minions and get all the help they can from them - and how much risk they're willing to take that way if one of their lot turns into the service of the other team? In the first game no one turned from good to evil or from evil to good but who knows what happens this time? If we take my suggestion 1) (more special roles) it heightens the possibility of a minion being lost to the other side and would add to the tension of the game.

And the specials should argue their cases to the wizard as well as they can. If a certain minion looks like being up to date the wizard might be more willing to let that one minion share the knowledge and thence make that individual's game more exciting... But yes, that's for the wizard to decide...

Okay. Time to bed. Let's continue this tomorrow...
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Last edited by Nogrod; 05-12-2008 at 04:43 PM.
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